#include <iostream>#include <fstream>#include <cmath>#include <limits>#include <cstdlib>#include "vgl_h_matrix_3d.h"#include <cassert>#include <vcl_compiler_detection.h>#include <vgl/vgl_plane_3d.h>#include <vnl/vnl_inverse.h>#include <vnl/vnl_numeric_traits.h>#include <vnl/vnl_vector_fixed.h>#include <vnl/vnl_quaternion.h>#include <vnl/algo/vnl_svd.h>#include <vcl_deprecated.h>Go to the source code of this file.
Macros | |
| #define | VGL_H_MATRIX_3D_INSTANTIATE(T) |
Functions | |
| template<class T > | |
| std::ostream & | operator<< (std::ostream &s, vgl_h_matrix_3d< T > const &h) |
| Print H on std::ostream. More... | |
| #define VGL_H_MATRIX_3D_INSTANTIATE | ( | T | ) |
Definition at line 499 of file vgl_h_matrix_3d.hxx.
| std::ostream& operator<< | ( | std::ostream & | s, |
| vgl_h_matrix_3d< T > const & | h | ||
| ) |
Print H on std::ostream.
Definition at line 178 of file vgl_h_matrix_3d.hxx.
1.8.15