#include <cmath>#include <iostream>#include "vgl_homg_operators_1d.h"#include <vnl/vnl_vector_fixed.h>#include <vnl/vnl_matrix_fixed.h>#include <vgl/vgl_homg.h>Go to the source code of this file.
Macros | |
| #define | VGL_HOMG_OPERATORS_1D_INSTANTIATE(T) |
Functions | |
| template<class T > | |
| vgl_homg_point_1d< T > | operator * (vnl_matrix_fixed< T, 2, 2 > const &m, vgl_homg_point_1d< T > const &p) |
| Transform a point through a 2x2 projective transformation matrix. More... | |
| #define VGL_HOMG_OPERATORS_1D_INSTANTIATE | ( | T | ) |
Definition at line 130 of file vgl_homg_operators_1d.hxx.
| vgl_homg_point_1d<T> operator * | ( | vnl_matrix_fixed< T, 2, 2 > const & | m, |
| vgl_homg_point_1d< T > const & | p | ||
| ) |
Transform a point through a 2x2 projective transformation matrix.
Definition at line 122 of file vgl_homg_operators_1d.hxx.
1.8.15