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Macros | |
| #define | VGL_HOMG_POINT_3D_INSTANTIATE(T) |
Functions | |
| template<class Type > | |
| bool | collinear (vgl_homg_point_3d< Type > const &p1, vgl_homg_point_3d< Type > const &p2, vgl_homg_point_3d< Type > const &p3) |
| Are three points collinear, i.e., do they lie on a common line?. More... | |
| template<class T > | |
| double | cross_ratio (vgl_homg_point_3d< T >const &p1, vgl_homg_point_3d< T >const &p2, vgl_homg_point_3d< T >const &p3, vgl_homg_point_3d< T >const &p4) |
| cross ratio of four collinear points. More... | |
| template<class Type > | |
| std::ostream & | operator<< (std::ostream &s, vgl_homg_point_3d< Type > const &p) |
| Write "<vgl_homg_point_3d (x,y,z,w) >" to stream. More... | |
| template<class Type > | |
| std::istream & | operator>> (std::istream &s, vgl_homg_point_3d< Type > &p) |
| Read x y z w from stream. More... | |
| #define VGL_HOMG_POINT_3D_INSTANTIATE | ( | T | ) |
Definition at line 98 of file vgl_homg_point_3d.hxx.
| bool collinear | ( | vgl_homg_point_3d< Type > const & | p1, |
| vgl_homg_point_3d< Type > const & | p2, | ||
| vgl_homg_point_3d< Type > const & | p3 | ||
| ) |
Are three points collinear, i.e., do they lie on a common line?.
Definition at line 41 of file vgl_homg_point_3d.hxx.
| double cross_ratio | ( | vgl_homg_point_3d< T >const & | p1, |
| vgl_homg_point_3d< T >const & | p2, | ||
| vgl_homg_point_3d< T >const & | p3, | ||
| vgl_homg_point_3d< T >const & | p4 | ||
| ) |
cross ratio of four collinear points.
This number is projectively invariant, and it is the coordinate of p4 in the reference frame where p2 is the origin (coordinate 0), p3 is the unity (coordinate 1) and p1 is the point at infinity. This cross ratio is often denoted as ((p1, p2; p3, p4)) (which also equals ((p3, p4; p1, p2)) or ((p2, p1; p4, p3)) or ((p4, p3; p2, p1)) ) and is calculated as
p1 - p3 p2 - p3 (p1-p3)(p2-p4)
------- : -------- = --------------
p1 - p4 p2 - p4 (p1-p4)(p2-p3)If three of the given points coincide, the cross ratio is not defined.
In this implementation, a least-squares result is calculated when the points are not exactly collinear.
Definition at line 66 of file vgl_homg_point_3d.hxx.
| std::ostream& operator<< | ( | std::ostream & | s, |
| vgl_homg_point_3d< Type > const & | p | ||
| ) |
Write "<vgl_homg_point_3d (x,y,z,w) >" to stream.
Definition at line 81 of file vgl_homg_point_3d.hxx.
| std::istream& operator>> | ( | std::istream & | s, |
| vgl_homg_point_3d< Type > & | p | ||
| ) |
Read x y z w from stream.
Definition at line 89 of file vgl_homg_point_3d.hxx.
1.8.15