vgl_io_h_matrix_2d.h
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1 // This is core/vgl/io/vgl_io_h_matrix_2d.h
2 #ifndef vgl_io_h_matrix_2d_h_
3 #define vgl_io_h_matrix_2d_h_
4 //:
5 // \file
6 // \brief contains functions vsl_b_write, vsl_b_read and vsl_print_summary
7 // \date 16 Aug 2010
8 // \author Gamze Tunali
9 //
10 // \verbatim
11 // Modifications
12 // 16 Aug 2010 - Gamze Tunali - creation
13 // \endverbatim
14 
16 #include <vsl/vsl_binary_io.h>
17 
18 //: Binary save vgl_h_matrix_2d to stream.
19 template <class T>
20 void vsl_b_write(vsl_b_ostream &os, const vgl_h_matrix_2d<T>& t);
21 
22 //: Binary load vgl_h_matrix_2d from stream.
23 template <class T>
24 void vsl_b_read(vsl_b_istream &is, vgl_h_matrix_2d<T>& v);
25 
26 #endif // #ifndef vgl_io_h_matrix_2d_h_
A class to hold a plane-to-plane projective transformation matrix and to perform common operations us...
Definition: vgl_algo_fwd.h:11
void vsl_b_read(vsl_b_istream &is, vgl_h_matrix_2d< T > &v)
Binary load vgl_h_matrix_2d from stream.
3x3 plane-to-plane projectivity
#define v
Definition: vgl_vector_2d.h:74
void vsl_b_write(vsl_b_ostream &os, const vgl_h_matrix_2d< T > &t)
Binary save vgl_h_matrix_2d to stream.