2 #ifndef vgl_io_h_matrix_2d_h_ 3 #define vgl_io_h_matrix_2d_h_ 16 #include <vsl/vsl_binary_io.h> 26 #endif // #ifndef vgl_io_h_matrix_2d_h_ A class to hold a plane-to-plane projective transformation matrix and to perform common operations us...
void vsl_b_read(vsl_b_istream &is, vgl_h_matrix_2d< T > &v)
Binary load vgl_h_matrix_2d from stream.
3x3 plane-to-plane projectivity
void vsl_b_write(vsl_b_ostream &os, const vgl_h_matrix_2d< T > &t)
Binary save vgl_h_matrix_2d to stream.