vgl_io_polygon.h
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1 // This is core/vgl/io/vgl_io_polygon.h
2 #ifndef vgl_io_polygon_h
3 #define vgl_io_polygon_h
4 //:
5 // \file
6 // \author Nick Costen
7 // \date 20-Mar-2001
8 
9 #include <vgl/vgl_polygon.h>
10 #include <vgl/io/vgl_io_point_2d.h>
11 #include <vsl/vsl_binary_io.h>
12 
13 //: Binary save vgl_polygon to stream.
14 template <class T>
15 void vsl_b_write(vsl_b_ostream &os, const vgl_polygon<T> & v);
16 
17 //: Binary load vgl_box_3d from stream.
18 template <class T>
19 void vsl_b_read(vsl_b_istream &is, vgl_polygon<T> & v);
20 
21 //: Print human readable summary of object to a stream
22 template <class T>
23 void vsl_print_summary(std::ostream& os,const vgl_polygon<T> & b);
24 
25 #endif // vgl_io_polygon_h
void vsl_print_summary(std::ostream &os, const vgl_polygon< T > &b)
Print human readable summary of object to a stream.
#define v
Definition: vgl_vector_2d.h:74
void vsl_b_write(vsl_b_ostream &os, const vgl_polygon< T > &v)
Binary save vgl_polygon to stream.
Store a polygon.
Definition: vgl_area.h:6
void vsl_b_read(vsl_b_istream &is, vgl_polygon< T > &v)
Binary load vgl_box_3d from stream.