Classes | Macros
vgl_norm_trans_3d.h File Reference

The similarity transform that normalizes a 3-d point set. More...

#include <iosfwd>
#include <vnl/vnl_matrix_fixed.h>
#include <vgl/vgl_homg_point_3d.h>
#include <vgl/algo/vgl_h_matrix_3d.h>

Go to the source code of this file.

Classes

class  vgl_norm_trans_3d< T >
 

Macros

#define VGL_NORM_TRANS_3D_INSTANTIATE(T)   extern "please include vgl/algo/vgl_norm_trans_3d.hxx first"
 

Detailed Description

The similarity transform that normalizes a 3-d point set.

Algorithms to compute projective transformations require that the data be conditioned by insuring that the center of gravity of the point set is at the origin and the standard deviation is isotropic and unity.

  Modifications
   Created August 14, 2004 - J.L. Mundy

Definition in file vgl_norm_trans_3d.h.

Macro Definition Documentation

◆ VGL_NORM_TRANS_3D_INSTANTIATE

#define VGL_NORM_TRANS_3D_INSTANTIATE (   T)    extern "please include vgl/algo/vgl_norm_trans_3d.hxx first"

Definition at line 55 of file vgl_norm_trans_3d.h.