#include <cmath>
#include <iostream>
#include <string>
#include <cassert>
#include "vgl_oriented_box_2d.h"
#include "vgl_closest_point.h"
#include <vgl/vgl_box_2d.h>
#include <vgl/vgl_vector_2d.h>
#include <vgl/vgl_line_2d.h>
#include <vgl/vgl_tolerance.h>
Go to the source code of this file.
◆ VGL_ORIENTED_BOX_2D_INSTANTIATE
| #define VGL_ORIENTED_BOX_2D_INSTANTIATE |
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Value:std::ostream & operator<<(std::ostream &s, vgl_orient_box_3d< Type > const &p)
Write box to stream.
std::istream & operator>>(std::istream &is, vgl_orient_box_3d< Type > &p)
Read box from stream.
Definition at line 231 of file vgl_oriented_box_2d.hxx.
◆ operator<<()
◆ operator>>()