#include <iostream>#include <fstream>#include <cmath>#include "vgl_p_matrix.h"#include <vnl/vnl_matrix.h>#include <vnl/vnl_inverse.h>#include <vnl/algo/vnl_svd.h>#include <vnl/algo/vnl_determinant.h>#include <vgl/vgl_homg_plane_3d.h>#include <vgl/vgl_point_3d.h>Go to the source code of this file.
Macros | |
| #define | VGL_P_MATRIX_INSTANTIATE(T) |
Functions | |
| template<class T > | |
| std::ostream & | operator<< (std::ostream &s, const vgl_p_matrix< T > &p) |
| Print p on an ostream. More... | |
| template<class T > | |
| std::istream & | operator>> (std::istream &i, vgl_p_matrix< T > &p) |
| Load p from an ascii istream. More... | |
| template<class T > | |
| vgl_p_matrix< T > | operator * (const vgl_p_matrix< T > &P, const vgl_h_matrix_3d< T > &H) |
| Postmultiply P-matrix P by 3D H-matrix H. More... | |
| #define VGL_P_MATRIX_INSTANTIATE | ( | T | ) |
Definition at line 552 of file vgl_p_matrix.hxx.
| vgl_p_matrix<T> operator * | ( | const vgl_p_matrix< T > & | P, |
| const vgl_h_matrix_3d< T > & | H | ||
| ) |
Postmultiply P-matrix P by 3D H-matrix H.
Definition at line 249 of file vgl_p_matrix.hxx.
| std::ostream& operator<< | ( | std::ostream & | s, |
| const vgl_p_matrix< T > & | p | ||
| ) |
Print p on an ostream.
Definition at line 137 of file vgl_p_matrix.hxx.
| std::istream& operator>> | ( | std::istream & | i, |
| vgl_p_matrix< T > & | p | ||
| ) |
Load p from an ascii istream.
Definition at line 144 of file vgl_p_matrix.hxx.
1.8.15