Macros | Functions
vgl_ray_3d.hxx File Reference
#include <algorithm>
#include <iostream>
#include <cmath>
#include "vgl_ray_3d.h"
#include <cassert>
#include <vgl/vgl_closest_point.h>
#include <vgl/vgl_tolerance.h>

Go to the source code of this file.

Macros

#define VGL_RAY_3D_INSTANTIATE(Type)
 

Functions

template<class Type >
std::ostream & operator<< (std::ostream &s, vgl_ray_3d< Type > const &p)
 Write to stream. More...
 
template<class Type >
std::istream & operator>> (std::istream &s, vgl_ray_3d< Type > &r)
 Read from stream. More...
 

Macro Definition Documentation

◆ VGL_RAY_3D_INSTANTIATE

#define VGL_RAY_3D_INSTANTIATE (   Type)
Value:
template class vgl_ray_3d<Type >;\
template std::istream& operator>>(std::istream&, vgl_ray_3d<Type >&);\
template std::ostream& operator<<(std::ostream&, vgl_ray_3d<Type > const&)
std::ostream & operator<<(std::ostream &s, vgl_orient_box_3d< Type > const &p)
Write box to stream.
Represents a 3-d ray.
Definition: vgl_fwd.h:21
std::istream & operator>>(std::istream &is, vgl_orient_box_3d< Type > &p)
Read box from stream.

Definition at line 46 of file vgl_ray_3d.hxx.

Function Documentation

◆ operator<<()

template<class Type >
std::ostream& operator<< ( std::ostream &  s,
vgl_ray_3d< Type > const &  p 
)

Write to stream.

Definition at line 30 of file vgl_ray_3d.hxx.

◆ operator>>()

template<class Type >
std::istream& operator>> ( std::istream &  s,
vgl_ray_3d< Type > &  r 
)

Read from stream.

Definition at line 36 of file vgl_ray_3d.hxx.