#include <algorithm>#include <iostream>#include <cmath>#include "vgl_ray_3d.h"#include <cassert>#include <vgl/vgl_closest_point.h>#include <vgl/vgl_tolerance.h>Go to the source code of this file.
Macros | |
| #define | VGL_RAY_3D_INSTANTIATE(Type) |
Functions | |
| template<class Type > | |
| std::ostream & | operator<< (std::ostream &s, vgl_ray_3d< Type > const &p) |
| Write to stream. More... | |
| template<class Type > | |
| std::istream & | operator>> (std::istream &s, vgl_ray_3d< Type > &r) |
| Read from stream. More... | |
| #define VGL_RAY_3D_INSTANTIATE | ( | Type | ) |
Definition at line 46 of file vgl_ray_3d.hxx.
| std::ostream& operator<< | ( | std::ostream & | s, |
| vgl_ray_3d< Type > const & | p | ||
| ) |
Write to stream.
Definition at line 30 of file vgl_ray_3d.hxx.
| std::istream& operator>> | ( | std::istream & | s, |
| vgl_ray_3d< Type > & | r | ||
| ) |
Read from stream.
Definition at line 36 of file vgl_ray_3d.hxx.
1.8.15