#include <iostream>
#include "vgl_rtree.h"
#include <cassert>
Go to the source code of this file.
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| #define | trace(str) |
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| #define | VGL_RTREE_INSTANTIATE_tagged(tag, V, B, C) |
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| #define | VGL_RTREE_INSTANTIATE_expand(tag, V, B, C) VGL_RTREE_INSTANTIATE_tagged(tag, V, B, C) |
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| #define | VGL_RTREE_INSTANTIATE(V, B, C) VGL_RTREE_INSTANTIATE_expand(__LINE__, V, B, C) |
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◆ trace
◆ VGL_RTREE_INSTANTIATE
◆ VGL_RTREE_INSTANTIATE_expand
◆ VGL_RTREE_INSTANTIATE_tagged
| #define VGL_RTREE_INSTANTIATE_tagged |
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Value:template
bool operator==(itVBC##tag
const &, itVBC##tag
const &); \
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bool operator==(vgl_rtree_iterator_base< V, B, C > const &a, vgl_rtree_iterator_base< V, B, C > const &b)
Represent a node in the rtree.
const_iterator for rtree.
Base class for both rtree iterators.
Function predicate object for querying the tree.
Definition at line 402 of file vgl_rtree.hxx.
◆ operator==()
template<class V , class B , class C >