vpgl_affine_camera< T > Member List

This is the complete list of members for vpgl_affine_camera< T >, including all inherited members.

backproject(const vgl_homg_point_2d< T > &image_point) const overridevpgl_affine_camera< T >virtual
vpgl_proj_camera::backproject(const vgl_homg_line_2d< T > &image_line) constvpgl_proj_camera< T >
backproject_ray(const vgl_homg_point_2d< T > &image_point) const overridevpgl_affine_camera< T >virtual
camera_center() const overridevpgl_affine_camera< T >virtual
clone(void) const overridevpgl_affine_camera< T >virtual
get_matrix() constvpgl_proj_camera< T >inline
get_references() constvbl_ref_count
is_a() constvpgl_camera< T >inline
is_class(std::string const &name) constvpgl_camera< T >inline
is_referenced() constvbl_ref_count
operator()(const vgl_homg_point_3d< T > &world_point) constvpgl_proj_camera< T >inline
operator()(const vgl_line_segment_3d< T > &world_line) constvpgl_proj_camera< T >inline
operator()(const vgl_infinite_line_3d< T > &world_line) constvpgl_proj_camera< T >inline
operator=(const vpgl_proj_camera &cam)vpgl_proj_camera< T >
vpgl_camera::operator=(vbl_ref_count const &)vbl_ref_count
operator==(vpgl_affine_camera< T > const &that) constvpgl_affine_camera< T >inline
vpgl_proj_camera::operator==(vpgl_proj_camera< T > const &that) constvpgl_proj_camera< T >inline
orient_ray_direction(vgl_vector_3d< T > const &look_dir)vpgl_affine_camera< T >
principal_plane() const overridevpgl_affine_camera< T >virtual
project(const T x, const T y, const T z, T &u, T &v) const overridevpgl_proj_camera< T >virtual
project(const vgl_homg_point_3d< T > &world_point) constvpgl_proj_camera< T >virtual
project(const vgl_point_3d< T > &world_point) constvpgl_proj_camera< T >inline
project(const vgl_line_segment_3d< T > &world_line) constvpgl_proj_camera< T >
project(const vgl_infinite_line_3d< T > &world_line) constvpgl_proj_camera< T >
ray_dir_vpgl_affine_camera< T >private
ref()vbl_ref_count
save(std::string cam_path)vpgl_proj_camera< T >virtual
set_matrix(const vnl_matrix_fixed< T, 3, 4 > &new_camera_matrix) overridevpgl_affine_camera< T >virtual
set_matrix(const T *new_camera_matrix) overridevpgl_affine_camera< T >virtual
set_rows(const vnl_vector_fixed< T, 4 > &row1, const vnl_vector_fixed< T, 4 > &row2)vpgl_affine_camera< T >
set_viewing_distance(T dist)vpgl_affine_camera< T >inline
svd() constvpgl_proj_camera< T >
type_name() const overridevpgl_affine_camera< T >inlinevirtual
unref()vbl_ref_count
vbl_ref_count()vbl_ref_count
vbl_ref_count(vbl_ref_count const &)vbl_ref_count
view_distance_vpgl_affine_camera< T >private
viewing_distance() constvpgl_affine_camera< T >inline
vpgl_affine_camera()vpgl_affine_camera< T >
vpgl_affine_camera(const vnl_vector_fixed< T, 4 > &row1, const vnl_vector_fixed< T, 4 > &row2)vpgl_affine_camera< T >
vpgl_affine_camera(const vnl_matrix_fixed< T, 3, 4 > &camera_matrix)vpgl_affine_camera< T >
vpgl_affine_camera(vgl_vector_3d< T > ray, vgl_vector_3d< T > up, vgl_point_3d< T > stare_pt, T u0, T v0, T su, T sv)vpgl_affine_camera< T >
vpgl_affine_camera(vnl_vector_fixed< T, 3 > ray, vnl_vector_fixed< T, 3 > up, vnl_vector_fixed< T, 3 > stare_pt, T u0, T v0, T su, T sv)vpgl_affine_camera< T >inline
vpgl_camera()=defaultvpgl_camera< T >
vpgl_proj_camera()vpgl_proj_camera< T >
vpgl_proj_camera(const vnl_matrix_fixed< T, 3, 4 > &camera_matrix)vpgl_proj_camera< T >
vpgl_proj_camera(const T *camera_matrix)vpgl_proj_camera< T >
vpgl_proj_camera(const vpgl_proj_camera &cam)vpgl_proj_camera< T >
x_vanishing_point() constvpgl_proj_camera< T >inline
y_vanishing_point() constvpgl_proj_camera< T >inline
z_vanishing_point() constvpgl_proj_camera< T >inline
~vbl_ref_count()=defaultvbl_ref_countvirtual
~vpgl_camera() override=defaultvpgl_camera< T >
~vpgl_proj_camera() overridevpgl_proj_camera< T >