Basic least squares solution for an affine camera given corresponding world and image points. More...
#include <vpgl_camera_compute.h>
Static Public Member Functions | |
| static bool | compute (const std::vector< vgl_point_2d< double > > &image_pts, const std::vector< vgl_point_3d< double > > &world_pts, vpgl_affine_camera< double > &camera) |
| Compute from two sets of corresponding points. More... | |
Private Member Functions | |
| vpgl_affine_camera_compute ()=delete | |
Basic least squares solution for an affine camera given corresponding world and image points.
Definition at line 45 of file vpgl_camera_compute.h.
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privatedelete |
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static |
Compute from two sets of corresponding points.
Put the resulting camera into camera
Definition at line 100 of file vpgl_camera_compute.cxx.
1.8.15