Various methods for computing the intrinsic matrix of a perspective camera. More...
#include <vpgl_calibration_matrix_compute.h>
Static Public Member Functions | |
| static bool | natural (const vgl_h_matrix_2d< double > &homography, const vgl_point_2d< double > &principal_point, vpgl_calibration_matrix< double > &K) |
| Computes the calibration matrix for a natural camera (zero skew, square pixels). More... | |
| static bool | natural (const std::vector< vgl_point_2d< double > > &image_pts, const std::vector< vgl_point_2d< double > > &ground_pts, const vgl_point_2d< double > &principal_point, vpgl_calibration_matrix< double > &K) |
Various methods for computing the intrinsic matrix of a perspective camera.
Definition at line 20 of file vpgl_calibration_matrix_compute.h.
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static |
Computes the calibration matrix for a natural camera (zero skew, square pixels).
from a ground plane to image plane homography. A value for the principal point is needed for the computation.
| homography | represents the mapping from the ground plane to the image plane |
| principal_point | is the optical centre of the image |
| estimated | calibration matrix with square pixels and zero skew |
Definition at line 14 of file vpgl_calibration_matrix_compute.cxx.
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static |
Definition at line 76 of file vpgl_calibration_matrix_compute.cxx.
1.8.15