#include <vpgl_optimize_camera.h>
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| static vpgl_perspective_camera< double > | opt_orient (const vpgl_perspective_camera< double > &camera, const std::vector< vgl_homg_point_3d< double > > &world_points, const std::vector< vgl_point_2d< double > > &image_points) |
| | optimize orientation for a perspective camera. More...
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| static vpgl_perspective_camera< double > | opt_orient_pos (const vpgl_perspective_camera< double > &camera, const std::vector< vgl_homg_point_3d< double > > &world_points, const std::vector< vgl_point_2d< double > > &image_points) |
| | optimize orientation and position for a perspective camera. More...
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| static vpgl_perspective_camera< double > | opt_orient_pos_f (const vpgl_perspective_camera< double > &camera, const std::vector< vgl_homg_point_3d< double > > &world_points, const std::vector< vgl_point_2d< double > > &image_points, const double xtol=0.0001, const unsigned nevals=10000) |
| | optimize orientation, position and focal length for a perspective camera. More...
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| static vpgl_perspective_camera< double > | opt_orient_pos_cal (const vpgl_perspective_camera< double > &camera, const std::vector< vgl_homg_point_3d< double > > &world_points, const std::vector< vgl_point_2d< double > > &image_points, const double xtol=0.0001, const unsigned nevals=10000) |
| | optimize orientation, position and internal calibration(no skew)for a perspective camera. More...
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Definition at line 155 of file vpgl_optimize_camera.h.
◆ ~vpgl_optimize_camera()
| vpgl_optimize_camera::~vpgl_optimize_camera |
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◆ vpgl_optimize_camera()
| vpgl_optimize_camera::vpgl_optimize_camera |
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Constructor private - static methods only.
◆ opt_orient()
◆ opt_orient_pos()
◆ opt_orient_pos_cal()
optimize orientation, position and internal calibration(no skew)for a perspective camera.
Definition at line 377 of file vpgl_optimize_camera.cxx.
◆ opt_orient_pos_f()
The documentation for this class was generated from the following files: