vpgl_perspective_camera< T > Member List

This is the complete list of members for vpgl_perspective_camera< T >, including all inherited members.

backproject(const vgl_homg_point_2d< T > &image_point) const overridevpgl_perspective_camera< T >virtual
backproject(const vgl_point_2d< T > &image_point) constvpgl_perspective_camera< T >
backproject(T u, T v) constvpgl_perspective_camera< T >inline
vpgl_proj_camera::backproject(const vgl_homg_line_2d< T > &image_line) constvpgl_proj_camera< T >
backproject_ray(const vgl_point_2d< T > &image_point) constvpgl_perspective_camera< T >
backproject_ray(T u, T v) constvpgl_perspective_camera< T >inline
vpgl_proj_camera::backproject_ray(const vgl_homg_point_2d< T > &image_point) constvpgl_proj_camera< T >virtual
camera_center() const overridevpgl_perspective_camera< T >inlinevirtual
camera_center_vpgl_perspective_camera< T >protected
cast_to_perspective_camera()vpgl_perspective_camera< T >inlinevirtual
cast_to_perspective_camera() constvpgl_perspective_camera< T >inlinevirtual
clone(void) const overridevpgl_perspective_camera< T >virtual
get_calibration() constvpgl_perspective_camera< T >inline
get_camera_center() constvpgl_perspective_camera< T >inline
get_matrix() constvpgl_proj_camera< T >inline
get_references() constvbl_ref_count
get_rotation() constvpgl_perspective_camera< T >inline
get_translation() constvpgl_perspective_camera< T >
is_a() constvpgl_camera< T >inline
is_behind_camera(const vgl_homg_point_3d< T > &world_point) constvpgl_perspective_camera< T >
is_class(std::string const &name) constvpgl_camera< T >inline
is_referenced() constvbl_ref_count
K_vpgl_perspective_camera< T >protected
look_at(const vgl_homg_point_3d< T > &point, const vgl_vector_3d< T > &up=vgl_vector_3d< T >(0, 0, 1))vpgl_perspective_camera< T >
operator()(const vgl_homg_point_3d< T > &world_point) constvpgl_proj_camera< T >inline
operator()(const vgl_line_segment_3d< T > &world_line) constvpgl_proj_camera< T >inline
operator()(const vgl_infinite_line_3d< T > &world_line) constvpgl_proj_camera< T >inline
operator=(const vpgl_proj_camera &cam)vpgl_proj_camera< T >
vpgl_camera::operator=(vbl_ref_count const &)vbl_ref_count
operator==(vpgl_perspective_camera< T > const &that) constvpgl_perspective_camera< T >inline
vpgl_proj_camera::operator==(vpgl_proj_camera< T > const &that) constvpgl_proj_camera< T >inline
postmultiply(const vpgl_perspective_camera< T > &in_cam, const vgl_h_matrix_3d< T > &euclid_trans)vpgl_perspective_camera< T >static
postmultiply(const vpgl_perspective_camera< T > &camera, const vgl_rotation_3d< T > &rot, const vgl_vector_3d< T > &trans)vpgl_perspective_camera< T >static
principal_axis() constvpgl_perspective_camera< T >
principal_plane() constvpgl_proj_camera< T >inlinevirtual
project(const T x, const T y, const T z, T &u, T &v) const overridevpgl_proj_camera< T >virtual
project(const vgl_homg_point_3d< T > &world_point) constvpgl_proj_camera< T >virtual
project(const vgl_point_3d< T > &world_point) constvpgl_proj_camera< T >inline
project(const vgl_line_segment_3d< T > &world_line) constvpgl_proj_camera< T >
project(const vgl_infinite_line_3d< T > &world_line) constvpgl_proj_camera< T >
R_vpgl_perspective_camera< T >protected
recompute_matrix()vpgl_perspective_camera< T >protected
ref()vbl_ref_count
save(std::string cam_path) overridevpgl_perspective_camera< T >virtual
set_calibration(const vpgl_calibration_matrix< T > &K)vpgl_perspective_camera< T >
set_camera_center(const vgl_point_3d< T > &camera_center)vpgl_perspective_camera< T >
set_matrix(const vnl_matrix_fixed< T, 3, 4 > &new_camera_matrix)vpgl_proj_camera< T >virtual
set_matrix(const T *new_camera_matrix)vpgl_proj_camera< T >virtual
set_rotation(const vgl_rotation_3d< T > &R)vpgl_perspective_camera< T >
set_translation(const vgl_vector_3d< T > &t)vpgl_perspective_camera< T >
svd() constvpgl_proj_camera< T >
type_name() const overridevpgl_perspective_camera< T >inlinevirtual
unref()vbl_ref_count
vbl_ref_count()vbl_ref_count
vbl_ref_count(vbl_ref_count const &)vbl_ref_count
vpgl_camera()=defaultvpgl_camera< T >
vpgl_perspective_camera()vpgl_perspective_camera< T >
vpgl_perspective_camera(const vpgl_calibration_matrix< T > &K, const vgl_point_3d< T > &camera_center, vgl_rotation_3d< T > R)vpgl_perspective_camera< T >
vpgl_perspective_camera(const vpgl_calibration_matrix< T > &K, vgl_rotation_3d< T > R, const vgl_vector_3d< T > &t)vpgl_perspective_camera< T >
vpgl_perspective_camera(const vpgl_perspective_camera &cam)vpgl_perspective_camera< T >
vpgl_proj_camera()vpgl_proj_camera< T >
vpgl_proj_camera(const vnl_matrix_fixed< T, 3, 4 > &camera_matrix)vpgl_proj_camera< T >
vpgl_proj_camera(const T *camera_matrix)vpgl_proj_camera< T >
vpgl_proj_camera(const vpgl_proj_camera &cam)vpgl_proj_camera< T >
x_vanishing_point() constvpgl_proj_camera< T >inline
y_vanishing_point() constvpgl_proj_camera< T >inline
z_vanishing_point() constvpgl_proj_camera< T >inline
~vbl_ref_count()=defaultvbl_ref_countvirtual
~vpgl_camera() override=defaultvpgl_camera< T >
~vpgl_perspective_camera() override=defaultvpgl_perspective_camera< T >
~vpgl_proj_camera() overridevpgl_proj_camera< T >