Basic least squares solution for a general projective camera given corresponding world and image points. More...
#include <vpgl_camera_compute.h>
Static Public Member Functions | |
| static bool | compute (const std::vector< vgl_homg_point_2d< double > > &image_pts, const std::vector< vgl_homg_point_3d< double > > &world_pts, vpgl_proj_camera< double > &camera) |
| Compute from two sets of corresponding points. More... | |
| static bool | compute (const std::vector< vgl_point_2d< double > > &image_pts, const std::vector< vgl_point_3d< double > > &world_pts, vpgl_proj_camera< double > &camera) |
| Compute from two sets of corresponding points. More... | |
Private Member Functions | |
| vpgl_proj_camera_compute ()=delete | |
| default constructor (is private). More... | |
Basic least squares solution for a general projective camera given corresponding world and image points.
Definition at line 23 of file vpgl_camera_compute.h.
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privatedelete |
default constructor (is private).
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static |
Compute from two sets of corresponding points.
Put the resulting camera into camera
Definition at line 57 of file vpgl_camera_compute.cxx.
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static |
Compute from two sets of corresponding points.
Put the resulting camera into camera
Definition at line 38 of file vpgl_camera_compute.cxx.
1.8.15