Several routines for converting camera types. More...
#include <vector>#include <vgl/vgl_fwd.h>#include <vnl/vnl_fwd.h>#include <vpgl/vpgl_calibration_matrix.h>#include <vpgl/vpgl_perspective_camera.h>#include <vpgl/vpgl_proj_camera.h>#include <vpgl/vpgl_affine_camera.h>#include <vpgl/vpgl_rational_camera.h>#include <vpgl/vpgl_local_rational_camera.h>#include <vpgl/vpgl_generic_camera.h>#include <vgl/algo/vgl_h_matrix_3d.h>#include <vil/vil_config.h>Go to the source code of this file.
Classes | |
| class | vpgl_proj_camera_convert |
| Basic least squares solution for a general projective camera given corresponding world and image points. More... | |
| class | vpgl_perspective_camera_convert |
| Various methods for computing a perspective camera. More... | |
| class | vpgl_generic_camera_convert |
| Various methods for converting to a generic camera. More... | |
| class | vpgl_affine_camera_convert |
| methods for computing to an affine camera. More... | |
Several routines for converting camera types.
Should template this class.
Definition in file vpgl_camera_convert.h.
1.8.15