#include <iostream>#include <limits>#include <utility>#include "vpgl_camera_transform.h"#include <vpgl/algo/vpgl_camera_compute.h>#include <vgl/vgl_box_3d.h>#include <vnl/algo/vnl_levenberg_marquardt.h>#include <vnl/vnl_sparse_matrix_linear_system.h>#include <vnl/algo/vnl_lsqr.h>#include <vnl/algo/vnl_qr.h>#include <vnl/algo/vnl_symmetric_eigensystem.h>#include <vnl/vnl_inverse.h>#include <vnl/vnl_quaternion.h>#include <vnl/vnl_trace.h>
1.8.15