Methods for computing a fixed transformation that moves and orients a camera so that given 3-d points project to the given 2-d image positions. More...
#include <utility>#include <vpgl/vpgl_proj_camera.h>#include <vgl/algo/vgl_rotation_3d.h>#include <vnl/vnl_least_squares_function.h>#include <vpgl/vpgl_calibration_matrix.h>Go to the source code of this file.
Classes | |
| class | vpgl_camera_transform_f |
| The cost function to be used by a Lev-Marq minimization routine, compute the residuals for each correspondence. More... | |
| class | vpgl_camera_transform |
Methods for computing a fixed transformation that moves and orients a camera so that given 3-d points project to the given 2-d image positions.
Definition in file vpgl_camera_transform.h.
1.8.15