2 #ifndef vpgl_camera_transform_h_ 3 #define vpgl_camera_transform_h_ 13 # include <vcl_msvc_warnings.h> 45 std::vector< std::vector< std::pair<vnl_vector_fixed<double, 2>,
unsigned> > >
cam_ids_img_pts_;
46 std::vector<vnl_vector_fixed<double, 4> >
pts_3d_;
48 std::vector<vpgl_calibration_matrix<double> >
Ks_;
49 std::vector<vnl_matrix_fixed<double, 3, 3> >
Rs_;
50 std::vector<vgl_point_3d<double> >
Cs_;
76 static std::vector<vnl_vector_fixed<double, 3> >
sample_centers(
double dim_x,
double dim_y,
double dim_z,
double step);
127 #endif // vpgl_camera_transform_h_
This class implements the perspective camera class as described in Hartley & Zisserman as a finite ca...
A camera model using the standard 3x4 matrix representation.
A class for the calibration matrix component of a perspective camera matrix.