#include <utility>#include "vpgl_optimize_camera.h"#include <vnl/vnl_rotation_matrix.h>#include <vnl/vnl_double_3.h>#include <vnl/vnl_double_3x3.h>#include <vnl/algo/vnl_levenberg_marquardt.h>#include <vgl/vgl_homg_point_2d.h>#include <vgl/algo/vgl_rotation_3d.h>#include <cassert>
1.8.15