#include <cmath>#include <limits>#include <utility>#include "vpgl_rational_adjust_onept.h"#include <cassert>#include <vgl/vgl_plane_3d.h>#include <vgl/vgl_point_3d.h>#include <vnl/vnl_numeric_traits.h>#include <vnl/algo/vnl_levenberg_marquardt.h>#include <vpgl/algo/vpgl_backproject.h>#include <vpgl/algo/vpgl_ray_intersect.h>
1.8.15