#include <cmath>#include <cstdlib>#include "vpgl_triangulate_points.h"#include <cassert>#include <vgl/vgl_vector_3d.h>#include <vnl/vnl_matrix_fixed.h>#include <vnl/vnl_matrix.h>#include <vnl/vnl_vector.h>#include <vnl/vnl_double_3.h>#include <vnl/vnl_double_3x3.h>#include <vnl/algo/vnl_svd.h>
1.8.15