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<li><a href="index.html">Kye Intro</a>.</li>
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<li><a href="mylevels">My Levels</a>.</li>
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<h1>My Kye Levels</h1>

<p>I have made various levels for Kye over the years. The first three level
packs are for "traditional" Kye (that is, the shareware v1.x version &#8212; they
work in the newer version too, of course), and the final set of levels is for
the newer Kye v2 (with black holes etc). The first two here, Quests and
Jungle, I included when I registered the game, so they were included in with
the registered version of the game.</p>

<p>All of my levels here are copyright 2004 by myself, Colin Phipps. You may do
whatever you want with them as long as I get a credit as the original
author.</p>

<h2 id="quests">Quests</h2>

<p><img alt="Screenshot of Fortress" src="fortress" style="float: right" />My first set of ten levels, <a href="quests.kye">quests.kye</a>. Some of these are distinctly basic, like
Stairway and Stairway2. But the very first level, Trick, is surprisingly
good; the second level, Rushed, is also good, and Collision and Fortress
(pictured here) are not bad. (The final room at Fortress, with the sentry and
two badies, remains very frustrating.)</p>

<h2 id="jungle">Jungle</h2>

<p><img alt="Screenshot of Trackway" src="trackway" style="float: right" />My second set of ten levels, <a href="jungle.kye">jungle.kye</a>, also designed for v1.x Kye. This includes
what I still consider my two best levels. Trackway is a hair-trigger slider
track, where the player has to solve puzzles without disturbing the sliders
or you lose the final diamonds. Moving a magnet across a stream of sliders
without disturbing them is interesting :-)</p>

<p style="clear: both;"><img alt="Beware the Minefield" src="minefield" style="float: right" />Secondly, Minefield, which is one of those levels with a really simple
idea, where the player has to work out a strategy and work hard to bring it
off:</p>

<h2 id="maze">Maze</h2>

<p><img alt="Screenshot of Release" src="release" style="float: left" /><a href="maze.kye">maze.kye</a>, another set of ten levels for Kye v1. I think I made these after I
registered the game, but before I got into the new features of the new
version. I don't remember precisely how it happened that way, but so it
is.</p>

<p>Some of the levels here are a bit naff, but there are some good ones.
Sentries is sheer madness, with some very tough and frustrating rooms. Helper
and Release, pictured here, are good puzzle levels.</p>

<h2 id="problem">Problem</h2>

<p>Okay, so my imagination for names for the level sets is not as good as my
imagination for the levels themselves :-). <a href="problem.kye">problem.kye</a> has 20 levels, using the new
Kye v2 features of black holes and slider-shooters.</p>

<p><img alt="Hold Up!" src="hold&#32;up" style="float: right;"/>There are some excellent ideas in these levels. Hold Up! (pictured here),
Preservative, and several other puzzle levels included can be quite
difficult.</p>

<p style="clear: right" ><img alt="Bypass" src="bypass" style="float: left" />There are a lot of levels where the player is working against the clock.
Runner is a personal favourite of mine, but to avoid providing a spoiler I
will not show a picture of the level. There is also Bypass (pictured), Tomb,
Bank Vault, Security Check and Edging, all of which put the player under
timing pressure.</p>

<p style="clear: both;"><img alt="The Power Station" src="power&#32;station" style="float: right" />There are a number of more conventional puzzle levels, but also a few
genuinely innovative levels; I have not seen anything like Power Station,
pictured here, done elsewhere:</p>

<h2 style="clear: both;" id="system">System</h2>

<p><img alt="Collector" src="collector" style="float: left" /><a href="system.kye">system.kye</a> is 6 new levels. Some of these are levels I have had sitting around for years; others are newly designed with the <a href="pygtk#editing">Python Kye level editor</a>. The first three should be straightforward; the final two, including Collector (pictured), are harder.</p>

<h2 style="clear: both;" id="mystical">Mystical</h2>

<p><img alt="Raster" src="raster" style="float: right" /><a href="mystical.kye">mystical.kye</a> is 4 new levels, which I created while testing <a href="pygtk">Python Kye</a>. These levels use certain quirks and obscure features of the Kye game to create some particularly tough puzzles. Only for experienced players — you have been warned!</p>

<h2>Author</h2>

<p>All of the above levels are by <a href="mailto:cph&#64;moria.org.uk">Colin Phipps</a>, and I can put up hints for any of the levels on request.</p>

<h2 style="clear: both;" id="hordes">Hordes</h2>

<p><img alt="Hordes" src="hordes" style="float: right" /><a href="hordes.kye">hordes.kye</a> is by Robert Phipps, which he has asked me to include here. Six levels: the first three are easy arcade-style levels, where you have to outrun a horde of monsters; the last three levels are harder, with the highlight being the very tough and minimalist BRICKLAYER, pictured here.</p>

<h2 style="clear: both;" id="crowds">Crowds</h2>

<p><img alt="Crowds" src="crowds" style="float: right" /><a href="crowds.kye">crowds.kye</a>, again by Robert Phipps. 7 arcade-style levels, with more swarms of monsters to outwit.</p>

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<p id="copyright">Except where otherwise noted, this site is Copyright (c) 2005, 2006, 2007, 2010 Colin Phipps &lt;cph&#64;moria.org.uk&gt;, and
licensed under a <a href="http://creativecommons.org/licenses/by-sa/2.5/">Creative Commons Attribution-ShareAlike 2.5 License.</p>
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