28 #ifndef __GLES2RenderToVertexBuffer_H__ 29 #define __GLES2RenderToVertexBuffer_H__ 34 #if OGRE_NO_GLES3_SUPPORT == 0 64 void reallocateBuffer(
size_t index);
65 void bindVerticesOutput(
Pass* pass);
Class defining a single pass of a Technique (of a Material), i.e.
GLuint mPrimitivesDrawnQuery
Shared pointer implementation used to share vertex buffers.
VertexElementSemantic
Vertex element semantics, used to identify the meaning of vertex buffer contents.
'New' rendering operation using vertex buffers.
Manages the organisation and rendering of a 'scene' i.e.