Specialisation of HighLevelGpuProgram to provide support for OpenGL Shader Language (GLSL ES) for OpenGL ES 2.0. More...
#include <OgreGLSLESProgramPipeline.h>

Public Member Functions | |
| GLSLESProgramPipeline (GLSLESGpuProgram *vertexProgram, GLSLESGpuProgram *fragmentProgram) | |
| Constructor should only be used by GLSLESProgramPipelineManager. More... | |
| virtual | ~GLSLESProgramPipeline () |
| void | activate (void) |
| Makes a program pipeline object active by making sure it is linked and then putting it in use. More... | |
| virtual GLint | getAttributeIndex (VertexElementSemantic semantic, uint index) |
| Get the index of a non-standard attribute bound in the linked code. More... | |
| GLSLESGpuProgram * | getFragmentProgram (void) const |
| GLuint | getGLProgramHandle (void) const |
| Get the GL Handle for the program object. More... | |
| GLuint | getGLProgramPipelineHandle () const |
| GL Program Pipeline Handle. More... | |
| GLES2UniformCache * | getUniformCache (void) |
| GLSLESGpuProgram * | getVertexProgram (void) const |
| bool | isAttributeValid (VertexElementSemantic semantic, uint index) |
| Is a non-standard attribute bound in the linked code? More... | |
| bool | isSkeletalAnimationIncluded (void) const |
| Returns whether the linked program includes the required instructions to perform skeletal animation. More... | |
| void | setSkeletalAnimationIncluded (bool included) |
| Sets whether the linked program includes the required instructions to perform skeletal animation. More... | |
| virtual void | updatePassIterationUniforms (GpuProgramParametersSharedPtr params) |
| Updates program pipeline object uniforms using data from pass iteration GpuProgramParameters. More... | |
| virtual void | updateUniformBlocks (GpuProgramParametersSharedPtr params, uint16 mask, GpuProgramType fromProgType) |
| Updates program object uniform blocks using data from GpuProgramParameters. More... | |
| virtual void | updateUniforms (GpuProgramParametersSharedPtr params, uint16 mask, GpuProgramType fromProgType) |
| Updates program pipeline object uniforms using data from GpuProgramParameters. More... | |
Protected Types | |
| enum | { VERTEX_PROGRAM_LINKED = 1, FRAGMENT_PROGRAM_LINKED = 2, ALL_PROGRAMS_LINKED = 3 } |
| typedef set< GLuint >::type | AttributeSet |
| typedef map< String, VertexElementSemantic >::type | SemanticToStringMap |
Protected Member Functions | |
| virtual void | _useProgram (void) |
| Put a program pipeline in use. More... | |
| virtual void | buildGLUniformReferences (void) |
| Build uniform references from active named uniforms. More... | |
| virtual void | compileAndLink (void) |
| Compiles and links the separate vertex and fragment programs. More... | |
| virtual void | extractLayoutQualifiers (void) |
| Finds layout qualifiers in the shader source and sets attribute indices appropriately. More... | |
| VertexElementSemantic | getAttributeSemanticEnum (String type) |
| const char * | getAttributeSemanticString (VertexElementSemantic semantic) |
| Ogre::String | getCombinedName (void) |
| void | getMicrocodeFromCache (void) |
| Get the the binary data of a program from the microcode cache. More... | |
Protected Attributes | |
| GLint | mCustomAttributesIndexes [VES_COUNT][OGRE_MAX_TEXTURE_COORD_SETS] |
| An array to hold the attributes indexes. More... | |
| GLSLESGpuProgram * | mFragmentProgram |
| Linked fragment program. More... | |
| GLuint | mGLProgramHandle |
| GL handle for the program object. More... | |
| GLuint | mGLProgramPipelineHandle |
| GL handle for pipeline object. More... | |
| GLUniformBufferList | mGLUniformBufferReferences |
| Container of uniform buffer references that are active in the program object. More... | |
| GLUniformReferenceList | mGLUniformReferences |
| Container of uniform references that are active in the program object. More... | |
| GLint | mLinked |
| Flag indicating that the program or pipeline object has been successfully linked. More... | |
| SemanticToStringMap | mSemanticTypeMap |
| bool | mSkeletalAnimation |
| Flag indicating skeletal animation is being performed. More... | |
| bool | mTriedToLinkAndFailed |
| Flag indicating that the program or pipeline object has tried to link and failed. More... | |
| GLES2UniformCache * | mUniformCache |
| bool | mUniformRefsBuilt |
| Flag to indicate that uniform references have already been built. More... | |
| GLSLESGpuProgram * | mVertexProgram |
| Linked vertex program. More... | |
Specialisation of HighLevelGpuProgram to provide support for OpenGL Shader Language (GLSL ES) for OpenGL ES 2.0.
When a shader is compiled, microcode is generated but can not be accessed by the application. GLSL ES also does not provide assembler low level output after compiling. The GL ES Render system assumes that the Gpu program is a GL Gpu program so GLSLESProgramPipeline will create a GLSLESGpuProgram that is subclassed from GLES2GpuProgram for the low level implementation. The GLES2Program class will create a shader and program object and compile the source but will not create a pipeline object. It's up to GLES2GpuProgram class to request a program pipeline object to link the program object to.
Definition at line 56 of file OgreGLSLESProgramPipeline.h.
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protectedinherited |
Definition at line 88 of file OgreGLSLESProgramCommon.h.
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protectedinherited |
Definition at line 105 of file OgreGLSLESProgramCommon.h.
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protected |
| Enumerator | |
|---|---|
| VERTEX_PROGRAM_LINKED | |
| FRAGMENT_PROGRAM_LINKED | |
| ALL_PROGRAMS_LINKED | |
Definition at line 87 of file OgreGLSLESProgramPipeline.h.
| Ogre::GLSLESProgramPipeline::GLSLESProgramPipeline | ( | GLSLESGpuProgram * | vertexProgram, |
| GLSLESGpuProgram * | fragmentProgram | ||
| ) |
Constructor should only be used by GLSLESProgramPipelineManager.
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virtual |
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protectedvirtual |
Put a program pipeline in use.
Implements Ogre::GLSLESProgramCommon.
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virtual |
Makes a program pipeline object active by making sure it is linked and then putting it in use.
Implements Ogre::GLSLESProgramCommon.
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protectedvirtual |
Build uniform references from active named uniforms.
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protectedvirtual |
Compiles and links the separate vertex and fragment programs.
Implements Ogre::GLSLESProgramCommon.
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protectedvirtual |
Finds layout qualifiers in the shader source and sets attribute indices appropriately.
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virtual |
Get the index of a non-standard attribute bound in the linked code.
Reimplemented from Ogre::GLSLESProgramCommon.
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protectedinherited |
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protectedinherited |
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protectedinherited |
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inherited |
Definition at line 156 of file OgreGLSLESProgramCommon.h.
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inherited |
Get the GL Handle for the program object.
Definition at line 133 of file OgreGLSLESProgramCommon.h.
| GLuint Ogre::GLSLESProgramPipeline::getGLProgramPipelineHandle | ( | ) | const |
GL Program Pipeline Handle.
Definition at line 64 of file OgreGLSLESProgramPipeline.h.
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protectedinherited |
Get the the binary data of a program from the microcode cache.
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inherited |
Definition at line 157 of file OgreGLSLESProgramCommon.h.
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inherited |
Definition at line 155 of file OgreGLSLESProgramCommon.h.
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inherited |
Is a non-standard attribute bound in the linked code?
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inherited |
Returns whether the linked program includes the required instructions to perform skeletal animation.
Definition at line 148 of file OgreGLSLESProgramCommon.h.
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inherited |
Sets whether the linked program includes the required instructions to perform skeletal animation.
Definition at line 140 of file OgreGLSLESProgramCommon.h.
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virtual |
Updates program pipeline object uniforms using data from pass iteration GpuProgramParameters.
normally called by GLSLESGpuProgram::bindMultiPassParameters() just before multi pass rendering occurs.
Implements Ogre::GLSLESProgramCommon.
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virtual |
Updates program object uniform blocks using data from GpuProgramParameters.
normally called by GLSLGpuProgram::bindParameters() just before rendering occurs.
Implements Ogre::GLSLESProgramCommon.
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virtual |
Updates program pipeline object uniforms using data from GpuProgramParameters.
normally called by GLSLESGpuProgram::bindParameters() just before rendering occurs.
Implements Ogre::GLSLESProgramCommon.
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protectedinherited |
An array to hold the attributes indexes.
Definition at line 91 of file OgreGLSLESProgramCommon.h.
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protectedinherited |
Linked fragment program.
Definition at line 73 of file OgreGLSLESProgramCommon.h.
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protectedinherited |
GL handle for the program object.
Definition at line 78 of file OgreGLSLESProgramCommon.h.
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protected |
GL handle for pipeline object.
Definition at line 93 of file OgreGLSLESProgramPipeline.h.
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protectedinherited |
Container of uniform buffer references that are active in the program object.
Definition at line 68 of file OgreGLSLESProgramCommon.h.
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protectedinherited |
Container of uniform references that are active in the program object.
Definition at line 66 of file OgreGLSLESProgramCommon.h.
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protectedinherited |
Flag indicating that the program or pipeline object has been successfully linked.
Definition at line 80 of file OgreGLSLESProgramCommon.h.
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protectedinherited |
Definition at line 106 of file OgreGLSLESProgramCommon.h.
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protectedinherited |
Flag indicating skeletal animation is being performed.
Definition at line 84 of file OgreGLSLESProgramCommon.h.
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protectedinherited |
Flag indicating that the program or pipeline object has tried to link and failed.
Definition at line 82 of file OgreGLSLESProgramCommon.h.
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protectedinherited |
Definition at line 74 of file OgreGLSLESProgramCommon.h.
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protectedinherited |
Flag to indicate that uniform references have already been built.
Definition at line 76 of file OgreGLSLESProgramCommon.h.
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protectedinherited |
Linked vertex program.
Definition at line 71 of file OgreGLSLESProgramCommon.h.
Copyright © 2012 Torus Knot Software Ltd

This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri Feb 15 2019 14:33:40