Specialisation of HighLevelGpuProgram to provide support for OpenGL Shader Language (GLSL) for OpenGL. More...
#include <OgreGLSLProgramPipeline.h>

Public Member Functions | |
| GLSLProgramPipeline (GLSLGpuProgram *vertexProgram, GLSLGpuProgram *geometryProgram, GLSLGpuProgram *fragmentProgram, GLSLGpuProgram *hullProgram, GLSLGpuProgram *domainProgram, GLSLGpuProgram *computeProgram) | |
| Constructor should only be used by GLSLProgramPipelineManager. More... | |
| virtual | ~GLSLProgramPipeline () |
| void | activate (void) |
| Makes a program pipeline object active by making sure it is linked and then putting it in use. More... | |
| virtual void | extractLayoutQualifiers (void) |
| Finds layout qualifiers in the shader source and sets attribute indices appropriately. More... | |
| virtual GLint | getAttributeIndex (VertexElementSemantic semantic, uint index) |
| Get the index of a non-standard attribute bound in the linked code. More... | |
| GLSLGpuProgram * | getComputeProgram () const |
| GLSLGpuProgram * | getDomainProgram () const |
| GLSLGpuProgram * | getFragmentProgram () const |
| GLSLGpuProgram * | getGeometryProgram () const |
| GLuint | getGLProgramHandle (void) const |
| Get the GL Handle for the program object. More... | |
| GLuint | getGLProgramPipelineHandle () const |
| GL Program Pipeline Handle. More... | |
| GLSLGpuProgram * | getHullProgram () const |
| GL3PlusVertexArrayObject * | getVertexArrayObject () |
| GLSLGpuProgram * | getVertexProgram () const |
| bool | isAttributeValid (VertexElementSemantic semantic, uint index) |
| Is a non-standard attribute bound in the linked code? More... | |
| bool | isSkeletalAnimationIncluded (void) const |
| Returns whether the linked program includes the required instructions to perform skeletal animation. More... | |
| void | setSkeletalAnimationIncluded (bool included) |
| Sets whether the linked program includes the required instructions to perform skeletal animation. More... | |
| virtual void | updatePassIterationUniforms (GpuProgramParametersSharedPtr params) |
| Updates program pipeline object uniforms using data from pass iteration GpuProgramParameters. More... | |
| virtual void | updateUniformBlocks (GpuProgramParametersSharedPtr params, uint16 mask, GpuProgramType fromProgType) |
| Updates program object uniform blocks using data from GpuProgramParameters. More... | |
| virtual void | updateUniforms (GpuProgramParametersSharedPtr params, uint16 mask, GpuProgramType fromProgType) |
| Updates program pipeline object uniforms using data from GpuProgramParameters. More... | |
Protected Types | |
| typedef set< GLuint >::type | AttributeSet |
| typedef map< String, VertexElementSemantic >::type | SemanticToStringMap |
Protected Member Functions | |
| virtual void | _useProgram (void) |
| Put a program pipeline in use. More... | |
| virtual void | buildGLUniformReferences (void) |
| Build uniform references from active named uniforms. More... | |
| virtual void | compileAndLink (void) |
| Compiles and links the separate programs. More... | |
| void | compileIndividualProgram (GLSLGpuProgram *program) |
| VertexElementSemantic | getAttributeSemanticEnum (String type) |
| const char * | getAttributeSemanticString (VertexElementSemantic semantic) |
| Ogre::String | getCombinedName (void) |
| void | getMicrocodeFromCache (void) |
| Get the the binary data of a program from the microcode cache. More... | |
Protected Attributes | |
| GLSLGpuProgram * | mComputeProgram |
| Linked compute program. More... | |
| GLint | mCustomAttributesIndexes [VES_COUNT][OGRE_MAX_TEXTURE_COORD_SETS] |
| An array to hold the attributes indexes. More... | |
| GLSLGpuProgram * | mDomainProgram |
| Linked domain(evaluation) program. More... | |
| GLSLGpuProgram * | mFragmentProgram |
| Linked fragment program. More... | |
| GLSLGpuProgram * | mGeometryProgram |
| Linked geometry program. More... | |
| GLuint | mGLProgramHandle |
| GL handle for the program object. More... | |
| GLuint | mGLProgramPipelineHandle |
| GL handle for pipeline object. More... | |
| GLUniformBufferList | mGLUniformBufferReferences |
| Container of uniform buffer references that are active in the program object. More... | |
| GLUniformReferenceList | mGLUniformReferences |
| Container of uniform references that are active in the program object. More... | |
| GLSLGpuProgram * | mHullProgram |
| Linked hull(control) program. More... | |
| GLint | mLinked |
| Flag indicating that the program or pipeline object has been successfully linked. More... | |
| SemanticToStringMap | mSemanticTypeMap |
| bool | mSkeletalAnimation |
| Flag indicating skeletal animation is being performed. More... | |
| bool | mTriedToLinkAndFailed |
| Flag indicating that the program or pipeline object has tried to link and failed. More... | |
| bool | mUniformRefsBuilt |
| Flag to indicate that uniform references have already been built. More... | |
| GL3PlusVertexArrayObject * | mVertexArrayObject |
| GL handle for the vertex array object. More... | |
| GLSLGpuProgram * | mVertexProgram |
| Linked vertex program. More... | |
Specialisation of HighLevelGpuProgram to provide support for OpenGL Shader Language (GLSL) for OpenGL.
When a shader is compiled, microcode is generated but can not be accessed by the application. GLSL also does not provide assembler low level output after compiling. The GL Render system assumes that the Gpu program is a GL Gpu program so GLSLProgramPipeline will create a GLSLGpuProgram that is subclassed from GLGpuProgram for the low level implementation. The GLProgram class will create a shader and program object and compile the source but will not create a pipeline object. It's up to GLGpuProgram class to request a program pipeline object to link the program object to.
Definition at line 56 of file OgreGLSLProgramPipeline.h.
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protectedinherited |
Definition at line 98 of file OgreGLSLProgramCommon.h.
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protectedinherited |
Definition at line 115 of file OgreGLSLProgramCommon.h.
| Ogre::GLSLProgramPipeline::GLSLProgramPipeline | ( | GLSLGpuProgram * | vertexProgram, |
| GLSLGpuProgram * | geometryProgram, | ||
| GLSLGpuProgram * | fragmentProgram, | ||
| GLSLGpuProgram * | hullProgram, | ||
| GLSLGpuProgram * | domainProgram, | ||
| GLSLGpuProgram * | computeProgram | ||
| ) |
Constructor should only be used by GLSLProgramPipelineManager.
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virtual |
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protectedvirtual |
Put a program pipeline in use.
Implements Ogre::GLSLProgramCommon.
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virtual |
Makes a program pipeline object active by making sure it is linked and then putting it in use.
Implements Ogre::GLSLProgramCommon.
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protectedvirtual |
Build uniform references from active named uniforms.
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protectedvirtual |
Compiles and links the separate programs.
Implements Ogre::GLSLProgramCommon.
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protected |
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virtualinherited |
Finds layout qualifiers in the shader source and sets attribute indices appropriately.
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virtual |
Get the index of a non-standard attribute bound in the linked code.
Reimplemented from Ogre::GLSLProgramCommon.
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protectedinherited |
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protectedinherited |
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protectedinherited |
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inherited |
Definition at line 172 of file OgreGLSLProgramCommon.h.
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inherited |
Definition at line 171 of file OgreGLSLProgramCommon.h.
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inherited |
Definition at line 168 of file OgreGLSLProgramCommon.h.
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inherited |
Definition at line 169 of file OgreGLSLProgramCommon.h.
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inherited |
Get the GL Handle for the program object.
Definition at line 145 of file OgreGLSLProgramCommon.h.
| GLuint Ogre::GLSLProgramPipeline::getGLProgramPipelineHandle | ( | ) | const |
GL Program Pipeline Handle.
Definition at line 64 of file OgreGLSLProgramPipeline.h.
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inherited |
Definition at line 170 of file OgreGLSLProgramCommon.h.
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protectedinherited |
Get the the binary data of a program from the microcode cache.
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inherited |
Definition at line 173 of file OgreGLSLProgramCommon.h.
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inherited |
Definition at line 167 of file OgreGLSLProgramCommon.h.
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inherited |
Is a non-standard attribute bound in the linked code?
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inherited |
Returns whether the linked program includes the required instructions to perform skeletal animation.
Definition at line 160 of file OgreGLSLProgramCommon.h.
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inherited |
Sets whether the linked program includes the required instructions to perform skeletal animation.
Definition at line 152 of file OgreGLSLProgramCommon.h.
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virtual |
Updates program pipeline object uniforms using data from pass iteration GpuProgramParameters.
normally called by GLSLGpuProgram::bindMultiPassParameters() just before multi pass rendering occurs.
Implements Ogre::GLSLProgramCommon.
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virtual |
Updates program object uniform blocks using data from GpuProgramParameters.
normally called by GLSLGpuProgram::bindParameters() just before rendering occurs.
Implements Ogre::GLSLProgramCommon.
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virtual |
Updates program pipeline object uniforms using data from GpuProgramParameters.
normally called by GLSLGpuProgram::bindParameters() just before rendering occurs.
Implements Ogre::GLSLProgramCommon.
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protectedinherited |
Linked compute program.
Definition at line 81 of file OgreGLSLProgramCommon.h.
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protectedinherited |
An array to hold the attributes indexes.
Definition at line 101 of file OgreGLSLProgramCommon.h.
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protectedinherited |
Linked domain(evaluation) program.
Definition at line 79 of file OgreGLSLProgramCommon.h.
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protectedinherited |
Linked fragment program.
Definition at line 73 of file OgreGLSLProgramCommon.h.
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protectedinherited |
Linked geometry program.
Definition at line 75 of file OgreGLSLProgramCommon.h.
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protectedinherited |
GL handle for the program object.
Definition at line 88 of file OgreGLSLProgramCommon.h.
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protected |
GL handle for pipeline object.
Definition at line 88 of file OgreGLSLProgramPipeline.h.
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protectedinherited |
Container of uniform buffer references that are active in the program object.
Definition at line 68 of file OgreGLSLProgramCommon.h.
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protectedinherited |
Container of uniform references that are active in the program object.
Definition at line 65 of file OgreGLSLProgramCommon.h.
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protectedinherited |
Linked hull(control) program.
Definition at line 77 of file OgreGLSLProgramCommon.h.
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protectedinherited |
Flag indicating that the program or pipeline object has been successfully linked.
Definition at line 90 of file OgreGLSLProgramCommon.h.
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protectedinherited |
Definition at line 116 of file OgreGLSLProgramCommon.h.
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protectedinherited |
Flag indicating skeletal animation is being performed.
Definition at line 94 of file OgreGLSLProgramCommon.h.
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protectedinherited |
Flag indicating that the program or pipeline object has tried to link and failed.
Definition at line 92 of file OgreGLSLProgramCommon.h.
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protectedinherited |
Flag to indicate that uniform references have already been built.
Definition at line 86 of file OgreGLSLProgramCommon.h.
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protectedinherited |
GL handle for the vertex array object.
Definition at line 83 of file OgreGLSLProgramCommon.h.
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protectedinherited |
Linked vertex program.
Definition at line 71 of file OgreGLSLProgramCommon.h.
Copyright © 2012 Torus Knot Software Ltd

This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri Feb 15 2019 14:33:40