#include <OgreNaClGLContext.h>
Definition at line 39 of file OgreNaClGLContext.h.
◆ NaClGLContext()
| Ogre::NaClGLContext::NaClGLContext |
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const NaClWindow * |
window, |
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const NaClGLSupport * |
glsupport, |
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pp::Instance * |
instance, |
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pp::CompletionCallback * |
swapCallback |
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) |
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◆ ~NaClGLContext()
| virtual Ogre::NaClGLContext::~NaClGLContext |
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virtual |
◆ clone()
Create a new context based on the same window/pbuffer as this context - mostly useful for additional threads.
- Note
- The caller is responsible for deleting the returned context.
Implements Ogre::GLES2Context.
◆ endCurrent()
| virtual void Ogre::NaClGLContext::endCurrent |
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virtual |
This is called before another context is made current.
By default, nothing is done here.
Implements Ogre::GLES2Context.
◆ getInitialized()
| bool Ogre::GLES2Context::getInitialized |
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inherited |
◆ Graphics3DContextLost()
| virtual void Ogre::NaClGLContext::Graphics3DContextLost |
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virtual |
The Graphics3DClient interface - pp::Graphics3DClient_Dev.
◆ releaseContext()
| virtual void Ogre::GLES2Context::releaseContext |
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virtualinherited |
◆ resize()
| void Ogre::NaClGLContext::resize |
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◆ setCurrent()
| virtual void Ogre::NaClGLContext::setCurrent |
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virtual |
Enable the context.
All subsequent rendering commands will go here.
Implements Ogre::GLES2Context.
◆ setInitialized()
| void Ogre::GLES2Context::setInitialized |
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inherited |
◆ swapBuffers()
| void Ogre::NaClGLContext::swapBuffers |
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◆ initialized
| bool Ogre::GLES2Context::initialized |
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protectedinherited |
◆ mContext
| pp::Graphics3D Ogre::NaClGLContext::mContext |
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private |
◆ mGLSupport
◆ mHeight
| unsigned int Ogre::NaClGLContext::mHeight |
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private |
◆ mInstance
| pp::Instance* Ogre::NaClGLContext::mInstance |
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private |
◆ mSwapCallback
| pp::CompletionCallback* Ogre::NaClGLContext::mSwapCallback |
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private |
◆ mWidth
| unsigned int Ogre::NaClGLContext::mWidth |
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private |
◆ mWindow
The documentation for this class was generated from the following file: