49 vtkSetMacro(ScaleTableSize,
int);
50 vtkGetMacro(ScaleTableSize,
int);
57 vtkSetStringMacro(ScaleArray);
58 vtkGetStringMacro(ScaleArray);
65 vtkSetMacro(ScaleArrayComponent,
int);
66 vtkGetMacro(ScaleArrayComponent,
int);
76 vtkSetMacro(Anisotropic,
bool);
77 vtkGetMacro(Anisotropic,
bool);
78 vtkBooleanMacro(Anisotropic,
bool);
90 vtkSetMacro(ScaleFactor,
double);
91 vtkGetMacro(ScaleFactor,
double);
101 vtkSetStringMacro(RotationArray);
102 vtkGetStringMacro(RotationArray);
128 vtkSetMacro(OpacityTableSize,
int);
129 vtkGetMacro(OpacityTableSize,
int);
137 vtkSetStringMacro(OpacityArray);
138 vtkGetStringMacro(OpacityArray);
145 vtkSetMacro(OpacityArrayComponent,
int);
146 vtkGetMacro(OpacityArrayComponent,
int);
159 vtkSetStringMacro(SplatShaderCode);
160 vtkGetStringMacro(SplatShaderCode);
177 void SetTriangleScale(
float value) { this->SetBoundScale(value); }
179 float GetTriangleScale() {
return this->GetBoundScale(); }
180 vtkSetMacro(BoundScale,
float);
181 vtkGetMacro(BoundScale,
float);
194 vtkSetVector3Macro(LowpassMatrix,
float);
195 vtkGetVector3Macro(LowpassMatrix,
float);
231 char* RotationArray =
nullptr;
232 float LowpassMatrix[3] = { 0.f, 0.f, 0.f };
233 bool Anisotropic =
false;