VTK  9.4.20251203
vtkSimpleMotionBlurPass.h
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1// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
2// SPDX-License-Identifier: BSD-3-Clause
20#ifndef vtkSimpleMotionBlurPass_h
21#define vtkSimpleMotionBlurPass_h
22
24#include "vtkRenderingOpenGL2Module.h" // For export macro
25#include "vtkWrappingHints.h" // For VTK_MARSHALAUTO
26
27VTK_ABI_NAMESPACE_BEGIN
29class vtkOpenGLHelper;
32
33class VTKRENDERINGOPENGL2_EXPORT VTK_MARSHALAUTO vtkSimpleMotionBlurPass
35{
36public:
39 void PrintSelf(ostream& os, vtkIndent indent) override;
40
45 void Render(const vtkRenderState* s) override;
46
53
55
63 vtkGetMacro(SubFrames, int);
64 virtual void SetSubFrames(int subFrames);
66
71 vtkSetMacro(DepthFormat, int);
72
79 vtkSetMacro(ColorFormat, int);
80
81 // Get the depth texture object
82 vtkGetObjectMacro(DepthTexture, vtkTextureObject);
83
84 // Get the Color texture object
85 vtkGetObjectMacro(ColorTexture, vtkTextureObject);
86
87protected:
92
97
102 vtkTextureObject* ColorTexture; // render target for the scene
103 vtkTextureObject* AccumulationTexture[2]; // where we add the colors
104 vtkTextureObject* DepthTexture; // render target for the depth
105
107
115
118
119 int SubFrames; // number of sub frames
120 int CurrentSubFrame; // what one are we on
123
124private:
126 void operator=(const vtkSimpleMotionBlurPass&) = delete;
127};
128
129VTK_ABI_NAMESPACE_END
130#endif
Convenient class for post-processing passes.
a simple class to control print indentation
Definition vtkIndent.h:29
Internal class which encapsulates OpenGL FramebufferObject.
OpenGL rendering window.
Context in which a vtkRenderPass will render.
Avergae frames to simulate motion blur.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
int ViewportWidth
Cache viewport values for depth peeling.
void Render(const vtkRenderState *s) override
Perform rendering according to a render state s.
int ViewportY
Cache viewport values for depth peeling.
virtual void SetSubFrames(int subFrames)
Set the number of sub frames for doing motion blur.
int ViewportX
Cache viewport values for depth peeling.
void ReleaseGraphicsResources(vtkWindow *w) override
Release graphics resources and ask components to release their own resources.
int ViewportHeight
Cache viewport values for depth peeling.
vtkOpenGLFramebufferObject * FrameBufferObject
Graphics resources.
vtkSimpleMotionBlurPass()
Default constructor.
~vtkSimpleMotionBlurPass() override
Destructor.
static vtkSimpleMotionBlurPass * New()
abstracts an OpenGL texture object.
window superclass for vtkRenderWindow
Definition vtkWindow.h:29
#define VTK_MARSHALAUTO