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Crazy Eddie's GUI System
0.8.4
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Texture implementation for the Direct3D11Renderer. More...
Inheritance diagram for CEGUI::Direct3D11Texture:
Collaboration diagram for CEGUI::Direct3D11Texture:Public Member Functions | |
| void | setDirect3DTexture (ID3D11Texture2D *tex) |
| set the D3D10 texture that this Texture is based on to the specified texture. | |
| ID3D11Texture2D * | getDirect3DTexture () const |
| Return the internal D3D10 texture used by this Texture object. | |
| ID3D11ShaderResourceView * | getDirect3DShaderResourceView () const |
| Return the internal D3D10 shader resource view for the texture. | |
| void | setOriginalDataSize (const Sizef &sz) |
| Sets what the texture should consider as the original data size. | |
| const String & | getName () const |
| Returns the name given to the texture when it was created. | |
| const Sizef & | getSize () const |
| Returns the current pixel size of the texture. | |
| const Sizef & | getOriginalDataSize () const |
| Returns the original pixel size of the data loaded into the texture. | |
| const Vector2f & | getTexelScaling () const |
| Returns pixel to texel scale values that should be used for converting pixel values to texture co-ords. | |
| void | loadFromFile (const String &filename, const String &resourceGroup) |
| Loads the specified image file into the texture. The texture is resized as required to hold the image. | |
| void | loadFromMemory (const void *buffer, const Sizef &buffer_size, PixelFormat pixel_format) |
| Loads (copies) an image in memory into the texture. The texture is resized as required to hold the image. | |
| void | blitFromMemory (const void *sourceData, const Rectf &area) |
| Performs an area memory blit to the texture. | |
| void | blitToMemory (void *targetData) |
| Performs a complete blit from the texture surface to memory. | |
| bool | isPixelFormatSupported (const PixelFormat fmt) const |
| Return whether the specified pixel format is supported by the system for the CEGUI::Texture implementation. | |
Protected Member Functions | |
| Direct3D11Texture (IDevice11 &device, const String &name) | |
| Basic constructor. | |
| Direct3D11Texture (IDevice11 &device, const String &name, const String &filename, const String &resourceGroup) | |
| Construct texture from an image file. | |
| Direct3D11Texture (IDevice11 &device, const String &name, const Sizef &sz) | |
| Construct texture with a given size. | |
| Direct3D11Texture (IDevice11 &device, const String &name, ID3D11Texture2D *tex) | |
| Construct texture that wraps an existing D3D10 texture. | |
| virtual | ~Direct3D11Texture () |
| Destructor. | |
| void | cleanupDirect3D11Texture () |
| clean up the internal texture. | |
| void | updateCachedScaleValues () |
| updates cached scale value used to map pixels to texture co-ords. | |
| void | updateTextureSize () |
| set d_size to actual texture size (d_dataSize is used if query fails) | |
| void | initialiseShaderResourceView () |
| creates shader resource view for the current D3D texture | |
Protected Attributes | |
| IDevice11 & | d_device |
| D3D device used to do the business. | |
| ID3D11Texture2D * | d_texture |
| The D3D 10 texture we're wrapping. | |
| ID3D11ShaderResourceView * | d_resourceView |
| Shader resource view for the texture. | |
| Sizef | d_size |
| Size of the texture. | |
| Sizef | d_dataSize |
| original pixel of size data loaded into texture | |
| Vector2f | d_texelScaling |
| cached pixel to texel mapping scale values. | |
| const String | d_name |
| The name we were created with. | |
Friends | |
| Texture & | Direct3D11Renderer::createTexture (const String &) |
| Texture & | Direct3D11Renderer::createTexture (const String &, const String &, const String &) |
| Texture & | Direct3D11Renderer::createTexture (const String &, const Sizef &) |
| void | Direct3D11Renderer::destroyTexture (Texture &) |
| void | Direct3D11Renderer::destroyTexture (const String &) |
Texture implementation for the Direct3D11Renderer.
| void CEGUI::Direct3D11Texture::blitFromMemory | ( | const void * | sourceData, |
| const Rectf & | area | ||
| ) | [virtual] |
Performs an area memory blit to the texture.
| sourceData | input data, the size must match area described by the given Rect |
| area | area where the blit will happen |
Implements CEGUI::Texture.
| void CEGUI::Direct3D11Texture::blitToMemory | ( | void * | targetData | ) | [virtual] |
Performs a complete blit from the texture surface to memory.
| targetData | the buffer where the target is stored |
Implements CEGUI::Texture.
| ID3D11ShaderResourceView* CEGUI::Direct3D11Texture::getDirect3DShaderResourceView | ( | ) | const |
Return the internal D3D10 shader resource view for the texture.
| ID3D11Texture2D* CEGUI::Direct3D11Texture::getDirect3DTexture | ( | ) | const |
Return the internal D3D10 texture used by this Texture object.
| const String& CEGUI::Direct3D11Texture::getName | ( | ) | const [virtual] |
Returns the name given to the texture when it was created.
Implements CEGUI::Texture.
| const Sizef& CEGUI::Direct3D11Texture::getOriginalDataSize | ( | ) | const [virtual] |
Returns the original pixel size of the data loaded into the texture.
Implements CEGUI::Texture.
| const Sizef& CEGUI::Direct3D11Texture::getSize | ( | ) | const [virtual] |
Returns the current pixel size of the texture.
Implements CEGUI::Texture.
| const Vector2f& CEGUI::Direct3D11Texture::getTexelScaling | ( | ) | const [virtual] |
Returns pixel to texel scale values that should be used for converting pixel values to texture co-ords.
Implements CEGUI::Texture.
| bool CEGUI::Direct3D11Texture::isPixelFormatSupported | ( | const PixelFormat | fmt | ) | const [virtual] |
Return whether the specified pixel format is supported by the system for the CEGUI::Texture implementation.
The result of this call will vary according to the implementaion API and the capabilities of the hardware.
| fmt | One of the PixelFormat enumerated values specifying the pixel format that is to be tested. |
Implements CEGUI::Texture.
| void CEGUI::Direct3D11Texture::loadFromFile | ( | const String & | filename, |
| const String & | resourceGroup | ||
| ) | [virtual] |
Loads the specified image file into the texture. The texture is resized as required to hold the image.
| filename | The filename of the image file that is to be loaded into the texture |
| resourceGroup | Resource group identifier to be passed to the resource provider when loading the image file. |
Implements CEGUI::Texture.
| void CEGUI::Direct3D11Texture::loadFromMemory | ( | const void * | buffer, |
| const Sizef & | buffer_size, | ||
| PixelFormat | pixel_format | ||
| ) | [virtual] |
Loads (copies) an image in memory into the texture. The texture is resized as required to hold the image.
| buffer | Pointer to the buffer containing the image data. |
| buffer_size | Size of the buffer (in pixels as specified by pixelFormat) |
| pixel_format | PixelFormat value describing the format contained in buffPtr. |
Implements CEGUI::Texture.
| void CEGUI::Direct3D11Texture::setOriginalDataSize | ( | const Sizef & | sz | ) |
Sets what the texture should consider as the original data size.