#include "OgreGLPrerequisites.h"#include "OgrePlatform.h"#include "OgreRenderSystem.h"#include "OgreGLHardwareBufferManager.h"#include "OgreGLGpuProgramManager.h"#include "OgreVector4.h"Go to the source code of this file.
Classes | |
| class | Ogre::GLRenderSystem |
| Implementation of GL as a rendering system. More... | |
Namespaces | |
| Ogre | |
This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ | |
| Ogre::GLSL | |
Macros | |
| #define | MAX_LIGHTS 8 |
| Array of up to 8 lights, indexed as per API Note that a null value indicates a free slot. More... | |
| #define MAX_LIGHTS 8 |
Array of up to 8 lights, indexed as per API Note that a null value indicates a free slot.
Definition at line 60 of file OgreGLRenderSystem.h.
Copyright © 2012 Torus Knot Software Ltd

This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Sun Oct 22 2017 04:04:15