#include <algorithm>Go to the source code of this file.
Classes | |
| struct | Ogre::LinearResampler |
| struct | Ogre::LinearResampler_Byte< channels > |
| struct | Ogre::LinearResampler_Float32 |
| struct | Ogre::NearestResampler< elemsize > |
Namespaces | |
| Ogre | |
This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ | |
Macros | |
| #define | ACCUM3(x, y, z, factor) |
| #define | ACCUM4(x, y, z, factor) |
| #define | UNPACK(dst, x, y, z) |
| #define ACCUM3 | ( | x, | |
| y, | |||
| z, | |||
| factor | |||
| ) |
Referenced by Ogre::LinearResampler_Float32::scale().
| #define ACCUM4 | ( | x, | |
| y, | |||
| z, | |||
| factor | |||
| ) |
Referenced by Ogre::LinearResampler_Float32::scale().
| #define UNPACK | ( | dst, | |
| x, | |||
| y, | |||
| z | |||
| ) |
Referenced by Ogre::LinearResampler::scale().
Copyright © 2012 Torus Knot Software Ltd

This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Sun Oct 22 2017 04:04:15