#include "OgrePrerequisites.h"#include "OgreLodStrategy.h"#include "OgreSingleton.h"#include "OgreNode.h"Go to the source code of this file.
Classes | |
| class | Ogre::AbsolutePixelCountLodStrategy |
| class | Ogre::PixelCountLodStrategy |
| Abstract base class for level of detail strategy based on pixel count approximations from bounding sphere projection. More... | |
| class | Ogre::ScreenRatioPixelCountLodStrategy |
Namespaces | |
| Ogre | |
This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ | |
Copyright © 2012 Torus Knot Software Ltd

This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Sun Oct 22 2017 04:04:15