#include "OgreTerrainPrerequisites.h"#include "OgreTerrainMaterialGenerator.h"#include "OgreGpuProgramParams.h"Go to the source code of this file.
Classes | |
| class | Ogre::TerrainMaterialGeneratorA |
| A TerrainMaterialGenerator which can cope with normal mapped, specular mapped terrain. More... | |
| class | Ogre::TerrainMaterialGeneratorA::SM2Profile |
| Shader model 2 profile target. More... | |
| class | Ogre::TerrainMaterialGeneratorA::SM2Profile::ShaderHelper |
| Interface definition for helper class to generate shaders. More... | |
| class | Ogre::TerrainMaterialGeneratorA::SM2Profile::ShaderHelperCg |
| Utility class to help with generating shaders for Cg / HLSL. More... | |
| class | Ogre::TerrainMaterialGeneratorA::SM2Profile::ShaderHelperGLSL |
| Utility class to help with generating shaders for GLSL. More... | |
| class | Ogre::TerrainMaterialGeneratorA::SM2Profile::ShaderHelperGLSLES |
| Utility class to help with generating shaders for GLSL ES. More... | |
| class | Ogre::TerrainMaterialGeneratorA::SM2Profile::ShaderHelperHLSL |
Namespaces | |
| Ogre | |
This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ | |
Copyright © 2012 Torus Knot Software Ltd

This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Sun Oct 22 2017 04:04:15