#include "OgrePrerequisites.h"#include "OgreCommon.h"#include "OgreBlendMode.h"#include "OgreMatrix4.h"#include "OgreIteratorWrappers.h"#include "OgreString.h"#include "OgreTexture.h"#include "OgreHeaderPrefix.h"#include "OgreHeaderSuffix.h"Go to the source code of this file.
Classes | |
| class | Ogre::TextureUnitState |
| Class representing the state of a single texture unit during a Pass of a Technique, of a Material. More... | |
| struct | Ogre::TextureUnitState::TextureEffect |
| Internal structure defining a texture effect. More... | |
| struct | Ogre::TextureUnitState::UVWAddressingMode |
| Texture addressing mode for each texture coordinate. More... | |
Namespaces | |
| Ogre | |
This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ | |
Copyright © 2012 Torus Knot Software Ltd

This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Sun Oct 22 2017 04:04:15