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aubio
0.4.1
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Load and play sound files. More...
Go to the source code of this file.
Typedefs | |
| typedef struct _aubio_sampler_t | aubio_sampler_t |
| sampler object | |
Functions | |
| aubio_sampler_t * | new_aubio_sampler (uint_t samplerate, uint_t hop_size) |
| create new sampler object | |
| uint_t | aubio_sampler_load (aubio_sampler_t *o, char_t *uri) |
| load source in sampler | |
| void | aubio_sampler_do (aubio_sampler_t *o, fvec_t *input, fvec_t *output) |
| process sampler function | |
| void | aubio_sampler_do_multi (aubio_sampler_t *o, fmat_t *input, fmat_t *output) |
| process sampler function, multiple channels | |
| uint_t | aubio_sampler_get_playing (aubio_sampler_t *o) |
| get current playing state | |
| uint_t | aubio_sampler_set_playing (aubio_sampler_t *o, uint_t playing) |
| set current playing state | |
| uint_t | aubio_sampler_play (aubio_sampler_t *o) |
| play sample from start | |
| uint_t | aubio_sampler_stop (aubio_sampler_t *o) |
| stop sample | |
| void | del_aubio_sampler (aubio_sampler_t *o) |
| destroy aubio_sampler_t object | |
Load and play sound files.
This file loads a sample and gets ready to play it.
The `_do` function adds the new samples to the input, and write the result as the output.
Definition in file sampler.h.
| void aubio_sampler_do | ( | aubio_sampler_t * | o, |
| fvec_t * | input, | ||
| fvec_t * | output | ||
| ) |
process sampler function
| o | sampler, created by new_aubio_sampler() |
| input | input of the sampler, to be added to the output |
| output | output of the sampler |
This function adds the new samples from the playing source to the output.
If `input` is not NULL and different from `output`, then the samples from `input` are added to the output.
| void aubio_sampler_do_multi | ( | aubio_sampler_t * | o, |
| fmat_t * | input, | ||
| fmat_t * | output | ||
| ) |
process sampler function, multiple channels
| o | sampler, created by new_aubio_sampler() |
| input | input of the sampler, to be added to the output |
| output | output of the sampler |
This function adds the new samples from the playing source to the output.
If `input` is not NULL and different from `output`, then the samples from `input` are added to the output.
get current playing state
| o | sampler, created by new_aubio_sampler() |
| uint_t aubio_sampler_load | ( | aubio_sampler_t * | o, |
| char_t * | uri | ||
| ) |
load source in sampler
| o | sampler, created by new_aubio_sampler() |
| uri | the uri of the source to load |
play sample from start
| o | sampler, created by new_aubio_sampler() |
| uint_t aubio_sampler_set_playing | ( | aubio_sampler_t * | o, |
| uint_t | playing | ||
| ) |
set current playing state
| o | sampler, created by new_aubio_sampler() |
| playing | 0 for not playing, 1 for playing |
stop sample
| o | sampler, created by new_aubio_sampler() |
| void del_aubio_sampler | ( | aubio_sampler_t * | o | ) |
destroy aubio_sampler_t object
| o | sampler, created by new_aubio_sampler() |
| aubio_sampler_t* new_aubio_sampler | ( | uint_t | samplerate, |
| uint_t | hop_size | ||
| ) |
create new sampler object
| samplerate | the sampling rate of the new sampler |
| hop_size | the block size of the new sampler |
1.7.6.1