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1 : /** 2 : Copyright (c) 2023 Stappler LLC <admin@stappler.dev> 3 : 4 : Permission is hereby granted, free of charge, to any person obtaining a copy 5 : of this software and associated documentation files (the "Software"), to deal 6 : in the Software without restriction, including without limitation the rights 7 : to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 8 : copies of the Software, and to permit persons to whom the Software is 9 : furnished to do so, subject to the following conditions: 10 : 11 : The above copyright notice and this permission notice shall be included in 12 : all copies or substantial portions of the Software. 13 : 14 : THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 15 : IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 16 : FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 17 : AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 18 : LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 19 : OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 20 : THE SOFTWARE. 21 : **/ 22 : 23 : #ifndef SRC_BACKEND_VK_XLSNNVKACTIVATIONLAYER_H_ 24 : #define SRC_BACKEND_VK_XLSNNVKACTIVATIONLAYER_H_ 25 : 26 : #include "XLSnnVkShaders.h" 27 : #include "XLVkRenderPass.h" 28 : #include "XLVkQueuePass.h" 29 : #include "XLVkAttachment.h" 30 : 31 : namespace stappler::xenolith::vk::shadernn { 32 : 33 : struct ActivationData { 34 : UVec4 inputSize; 35 : Activation activationType; 36 : float leakyValue; 37 : }; 38 : 39 : struct ActivationDataInput : core::AttachmentInputData { 40 : ActivationData data; 41 : }; 42 : 43 : class ActivationLayer : public vk::QueuePass { 44 : public: 45 : virtual ~ActivationLayer(); 46 : 47 : virtual bool init(Queue::Builder &queueBuilder, QueuePassBuilder &, const AttachmentData *input, const AttachmentData *output); 48 : 49 0 : const AttachmentData *getInputAttachment() const { return _inputAttachment; } 50 0 : const AttachmentData *getOutputAttachment() const { return _outputAttachment; } 51 0 : const AttachmentData *getDataAttachment() const { return _dataAttachment; } 52 : 53 : class LayerHandle : public vk::QueuePassHandle { 54 : public: 55 : virtual ~LayerHandle(); 56 : 57 : virtual bool prepare(FrameQueue &q, Function<void(bool)> &&cb) override; 58 : 59 : protected: 60 : virtual Vector<const vk::CommandBuffer *> doPrepareCommands(FrameHandle &) override; 61 : 62 : const vk::ImageAttachmentHandle *_inputImage = nullptr; 63 : const vk::ImageAttachmentHandle *_outputImage = nullptr; 64 : const core::AttachmentHandle *_dataBuffer = nullptr; 65 : }; 66 : 67 : protected: 68 : using QueuePass::init; 69 : 70 : const AttachmentData *_inputAttachment = nullptr; 71 : const AttachmentData *_outputAttachment = nullptr; 72 : const AttachmentData *_dataAttachment = nullptr; 73 : }; 74 : 75 : } 76 : 77 : #endif /* SRC_BACKEND_VK_XLSNNVKACTIVATIONLAYER_H_ */