|
Function Name  |
Hit count  |
| stappler::xenolith::vk::shadernn::VectorReLU(stappler::xenolith::vk::CommandBuffer&, stappler::xenolith::vk::ComputePipeline*, stappler::xenolith::vk::ComputePipeline*, int, float) |
2400 |
| stappler::xenolith::vk::shadernn::VectorNegLog(stappler::xenolith::vk::CommandBuffer&, stappler::xenolith::vk::ComputePipeline*, int) |
1200 |
| stappler::xenolith::vk::shadernn::SumMatrixRows(stappler::xenolith::vk::CommandBuffer&, stappler::xenolith::vk::ComputePipeline*, int, int, int) |
3600 |
| stappler::xenolith::vk::shadernn::VectorMultiply(stappler::xenolith::vk::CommandBuffer&, stappler::xenolith::vk::ComputePipeline*, int) |
7200 |
| stappler::xenolith::vk::shadernn::VectorReLUDiff(stappler::xenolith::vk::CommandBuffer&, stappler::xenolith::vk::ComputePipeline*, int, float) |
2400 |
| stappler::xenolith::vk::shadernn::SumMatrixColumns(stappler::xenolith::vk::CommandBuffer&, stappler::xenolith::vk::ComputePipeline*, int, int) |
2400 |
| stappler::xenolith::vk::shadernn::SumMatrixRowsAdd(stappler::xenolith::vk::CommandBuffer&, stappler::xenolith::vk::ComputePipeline*, int, int, int) |
0 |
| stappler::xenolith::vk::shadernn::VectorDotProduct(stappler::xenolith::vk::CommandBuffer&, stappler::xenolith::vk::ComputePipeline*, int) |
1200 |
| stappler::xenolith::vk::shadernn::MatrixSoftmaxByRows(stappler::xenolith::vk::CommandBuffer&, stappler::xenolith::vk::ComputePipeline*, int, int) |
1200 |
| stappler::xenolith::vk::shadernn::VectorMultiplyAndAdd(stappler::xenolith::vk::CommandBuffer&, stappler::xenolith::vk::ComputePipeline*, int) |
7200 |
| stappler::xenolith::vk::shadernn::AddVectorToMatrixRows(stappler::xenolith::vk::CommandBuffer&, stappler::xenolith::vk::ComputePipeline*, int, int, int) |
3600 |
| stappler::xenolith::vk::shadernn::VectorEltwiseMultiply(stappler::xenolith::vk::CommandBuffer&, stappler::xenolith::vk::ComputePipeline*, int) |
1200 |
| stappler::xenolith::vk::shadernn::MultiplyMatrixByMatrix(stappler::xenolith::vk::CommandBuffer&, stappler::xenolith::vk::ComputePipeline*, stappler::xenolith::vk::ComputePipeline*, int, int, int, int, int) |
2400 |
| stappler::xenolith::vk::shadernn::MultiplyDiagMatrixByMatrix(stappler::xenolith::vk::CommandBuffer&, stappler::xenolith::vk::ComputePipeline*, int, int, int) |
2400 |
| stappler::xenolith::vk::shadernn::MultiplyMatrixByTransposedMatrix(stappler::xenolith::vk::CommandBuffer&, stappler::xenolith::vk::ComputePipeline*, stappler::xenolith::vk::ComputePipeline*, int, int, int, int, int) |
0 |
| stappler::xenolith::vk::shadernn::MultiplyMatrixByTransposedMatrix(stappler::xenolith::vk::CommandBuffer&, stappler::xenolith::vk::ComputePipeline*, stappler::xenolith::vk::ComputePipeline*, int, int, int, int, int, int, int) |
3600 |
| stappler::xenolith::vk::shadernn::MultiplyTransposedMatrixByMatrix(stappler::xenolith::vk::CommandBuffer&, stappler::xenolith::vk::ComputePipeline*, stappler::xenolith::vk::ComputePipeline*, int, int, int, int, int, int, int) |
3600 |
| stappler::xenolith::vk::shadernn::MultiplyTransposedMatrixByMatrixAndAdd(stappler::xenolith::vk::CommandBuffer&, stappler::xenolith::vk::ComputePipeline*, stappler::xenolith::vk::ComputePipeline*, int, int, int, int, int, int, int) |
0 |
| stappler::xenolith::vk::shadernn::Ceil(int, int) |
88800 |
| stappler::xenolith::vk::shadernn::VectorAdd(stappler::xenolith::vk::CommandBuffer&, stappler::xenolith::vk::ComputePipeline*, stappler::xenolith::vk::ComputePipeline*, int) |
7200 |
| stappler::xenolith::vk::shadernn::VectorSub(stappler::xenolith::vk::CommandBuffer&, stappler::xenolith::vk::ComputePipeline*, int) |
1200 |
| stappler::xenolith::vk::shadernn::runVectorShader(stappler::xenolith::vk::CommandBuffer&, stappler::xenolith::vk::ComputePipeline*, stappler::BytesViewTemplate<(stappler::Endian)1>, int) |
31200 |
| stappler::xenolith::vk::shadernn::multiplyMatrixByMatrix(stappler::xenolith::vk::CommandBuffer&, stappler::xenolith::vk::ComputePipeline*, stappler::xenolith::vk::ComputePipeline*, bool, int, int, int, int, int, int, int, int) |
2400 |
| stappler::xenolith::vk::shadernn::BatchMultiplyMatrixByTransposedMatrix(stappler::xenolith::vk::CommandBuffer&, stappler::xenolith::vk::ComputePipeline*, stappler::xenolith::vk::ComputePipeline*, bool, int, int, int, int, int, int, int, int) |
3600 |
| stappler::xenolith::vk::shadernn::batchMultiplyTransposedMatrixByMatrix(stappler::xenolith::vk::CommandBuffer&, stappler::xenolith::vk::ComputePipeline*, stappler::xenolith::vk::ComputePipeline*, bool, int, int, int, int, int, int, int, int) |
3600 |