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1 : /** 2 : Copyright (c) 2023 Stappler LLC <admin@stappler.dev> 3 : 4 : Permission is hereby granted, free of charge, to any person obtaining a copy 5 : of this software and associated documentation files (the "Software"), to deal 6 : in the Software without restriction, including without limitation the rights 7 : to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 8 : copies of the Software, and to permit persons to whom the Software is 9 : furnished to do so, subject to the following conditions: 10 : 11 : The above copyright notice and this permission notice shall be included in 12 : all copies or substantial portions of the Software. 13 : 14 : THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 15 : IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 16 : FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 17 : AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 18 : LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 19 : OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 20 : THE SOFTWARE. 21 : **/ 22 : 23 : #ifndef SRC_BACKEND_VK_XLSNNVKSTATPERCENTLAYER_H_ 24 : #define SRC_BACKEND_VK_XLSNNVKSTATPERCENTLAYER_H_ 25 : 26 : #include "XLVkRenderPass.h" 27 : #include "XLVkQueuePass.h" 28 : #include "XLVkAttachment.h" 29 : #include "XLSnnStatPercentLayer.h" 30 : 31 : namespace stappler::xenolith::vk::shadernn { 32 : 33 : class StatPercentLayer : public vk::QueuePass { 34 : public: 35 : using Front = xenolith::shadernn::StatPercentLayer; 36 : 37 : static constexpr auto StatPercentLayerClassesPipeline = "StatPercentLayerClassesPipeline"; 38 : static constexpr auto StatPercentLayerPercentPipeline = "StatPercentLayerPercentPipeline"; 39 : 40 : virtual ~StatPercentLayer(); 41 : 42 : virtual bool init(Queue::Builder &queueBuilder, QueuePassBuilder &, Front *, 43 : const AttachmentData *input, const AttachmentData *output); 44 : 45 0 : const AttachmentData *getInputAttachment() const { return _inputAttachment; } 46 0 : const AttachmentData *getOutputAttachment() const { return _outputAttachment; } 47 0 : const AttachmentData *getClassesAttachment() const { return _classesAttachment; } 48 : 49 0 : const Front *getFront() const { return _front; } 50 : 51 : class LayerHandle : public vk::QueuePassHandle { 52 : public: 53 0 : virtual ~LayerHandle() = default; 54 : 55 : virtual bool prepare(FrameQueue &q, Function<void(bool)> &&cb) override; 56 : 57 : protected: 58 : virtual Vector<const vk::CommandBuffer *> doPrepareCommands(FrameHandle &) override; 59 : 60 : virtual void doSubmitted(FrameHandle &, Function<void(bool)> &&, bool, Rc<Fence> &&) override; 61 : 62 : vk::BufferAttachmentHandle *_inputBuffer = nullptr; 63 : vk::BufferAttachmentHandle *_outputBuffer = nullptr; 64 : vk::BufferAttachmentHandle *_classesBuffer = nullptr; 65 : const Front *_front = nullptr; 66 : 67 : Rc<Buffer> _classesSizes; 68 : Rc<Buffer> _classesIndexes; 69 : Rc<Buffer> _output; 70 : }; 71 : 72 : protected: 73 : using QueuePass::init; 74 : 75 : const AttachmentData *_inputAttachment = nullptr; 76 : const AttachmentData *_outputAttachment = nullptr; 77 : const AttachmentData *_classesAttachment = nullptr; 78 : 79 : Rc<Front> _front; 80 : }; 81 : 82 : class StatAnalysisLayer : public vk::QueuePass { 83 : public: 84 : using Front = xenolith::shadernn::StatAnalysisLayer; 85 : 86 : virtual ~StatAnalysisLayer(); 87 : 88 : virtual bool init(Queue::Builder &queueBuilder, QueuePassBuilder &, Front *, 89 : const AttachmentData *inputData, const AttachmentData *inputClasses, const AttachmentData *output); 90 : 91 0 : const AttachmentData *getInputDataAttachment() const { return _inputDataAttachment; } 92 0 : const AttachmentData *getInputClassesAttachment() const { return _inputClassesAttachment; } 93 0 : const AttachmentData *getOutputAttachment() const { return _outputAttachment; } 94 : 95 0 : const Front *getFront() const { return _front; } 96 : 97 : class LayerHandle : public vk::QueuePassHandle { 98 : public: 99 0 : virtual ~LayerHandle() = default; 100 : 101 : virtual bool prepare(FrameQueue &q, Function<void(bool)> &&cb) override; 102 : 103 : protected: 104 : virtual Vector<const vk::CommandBuffer *> doPrepareCommands(FrameHandle &) override; 105 : 106 : virtual void doSubmitted(FrameHandle &, Function<void(bool)> &&, bool, Rc<Fence> &&) override; 107 : 108 : vk::BufferAttachmentHandle *_inputDataBuffer = nullptr; 109 : vk::BufferAttachmentHandle *_inputClassesBuffer = nullptr; 110 : vk::BufferAttachmentHandle *_outputBuffer = nullptr; 111 : const Front *_front = nullptr; 112 : 113 : Rc<Buffer> _output; 114 : }; 115 : 116 : protected: 117 : using QueuePass::init; 118 : 119 : const AttachmentData *_inputDataAttachment = nullptr; 120 : const AttachmentData *_inputClassesAttachment = nullptr; 121 : const AttachmentData *_outputAttachment = nullptr; 122 : 123 : Rc<Front> _front; 124 : }; 125 : 126 : } 127 : 128 : #endif /* SRC_BACKEND_VK_XLSNNVKSTATPERCENTLAYER_H_ */