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1 : /** 2 : Copyright (c) 2023 Stappler LLC <admin@stappler.dev> 3 : 4 : Permission is hereby granted, free of charge, to any person obtaining a copy 5 : of this software and associated documentation files (the "Software"), to deal 6 : in the Software without restriction, including without limitation the rights 7 : to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 8 : copies of the Software, and to permit persons to whom the Software is 9 : furnished to do so, subject to the following conditions: 10 : 11 : The above copyright notice and this permission notice shall be included in 12 : all copies or substantial portions of the Software. 13 : 14 : THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 15 : IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 16 : FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 17 : AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 18 : LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 19 : OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 20 : THE SOFTWARE. 21 : **/ 22 : 23 : #include "XLSnnSubpixelLayer.h" 24 : #include "XLSnnVkSubpixelLayer.h" 25 : 26 : namespace stappler::xenolith::shadernn { 27 : 28 0 : bool SubpixelLayer::init(Model *m, StringView tag, size_t idx, const Value &data) { 29 0 : if (!Layer::init(m, tag, idx, data)) { 30 0 : return false; 31 : } 32 : 33 0 : return true; 34 : } 35 : 36 0 : const core::QueuePassData *SubpixelLayer::prepare(core::Queue::Builder &builder, 37 : Map<Layer *, const core::AttachmentData *> inputs, 38 : Map<Attachment *, const core::AttachmentData *> attachments) { 39 : 40 0 : auto inputIt = attachments.find(_inputs.front().attachment); 41 0 : auto outputIt = attachments.find(getOutput()); 42 : 43 0 : if (inputIt == attachments.end() || outputIt == attachments.end()) { 44 0 : log::error("snn::InputLayer", "No attachments specified"); 45 0 : return nullptr; 46 : } 47 : 48 0 : return builder.addPass(getName(), core::PassType::Compute, core::RenderOrdering(_inputIndex), 49 0 : [&] (core::QueuePassBuilder &passBuilder) -> Rc<core::QueuePass> { 50 0 : return Rc<vk::shadernn::SubpixelLayer>::create(builder, passBuilder, this, inputIt->second, outputIt->second); 51 0 : }); 52 : } 53 : 54 : }