|
Mercator
|
| ▼NMercator | |
| CAdjustTerrainMod | Terrain modifier that defines an area of adjusted height |
| CArea | Region of terrain surface which is modified |
| CAreaShader | Shader for handling areas |
| CBandShader | Surface shader that defines the surface between two levels |
| CBasePoint | Point on the fundamental grid that is used as the basis for terrain |
| CBottomClip | Helper to clip points to a given range |
| CBuffer | Template for managing buffers of data for a segment |
| CCraterTerrainMod | Terrain modifier that defines a crater |
| CDepthShader | Shader to give the appearance of deep murky water |
| CEdge | The edge of an area |
| CEdgeAtY | The edge of an area parallel to the x axis |
| ▼CEffector | Device which effects a change in the terrain |
| CContext | |
| CFillShader | Shader that fills the surface |
| CForest | This is the core class for any area to be populated with vegetation |
| CGrassShader | Shader for adding grass to the terrain |
| CHighShader | Surface shader that defines the surface above a given level |
| CLeftClip | Helper to clip points to a given range |
| CLevelTerrainMod | Terrain modifier that defines an area of fixed height |
| CLinInterp | Helper to interpolate on a line |
| CLowShader | Surface shader that defines the surface below a given level |
| CMatrix | A fixed sized array of objects |
| CPlant | This is the simple class for representing instances of vegetation |
| CQuadInterp | Helper to interpolate in a quad |
| CRightClip | Helper to clip points to a given range |
| CSegment | Class storing heightfield and other data for a single fixed size square area of terrain defined by four adjacent BasePoint objects |
| CShader | Base class for Shader objects which create surface data for use when rendering terrain |
| CShaderFactories | Class which manages all the shader factories available |
| CShaderFactory | Factory template used to create ordinary shader objects |
| CShaderKit | Interface for shader factory objects |
| CShapeTerrainMod | Terrain modifier which is defined by a shape variable |
| CSlopeTerrainMod | Terrain modifier that defines an area of sloped height |
| CSpecies | Data about a species of plant in a Forest |
| CSpeciesParameter | A set of constraints on a plant parameter |
| CSurface | Data store for terrain surface data |
| CTerrain | Class storing centrally all data about an instance of some terrain |
| CTerrainMod | Base class for modifiers to the procedurally generated terrain |
| CTileShader | Shader agregating surface data |
| CTopClip | Helper to clip points to a given range |
| ▼CRandCache | A cache of random values |
| COrdering | Interface to define the ordering of the random number cache |
| CSpiralOrdering | A spiral around x,y |
| CZeroSpiralOrdering | A spiral around 0,0 |
1.8.15