|
Mercator
|
Surface shader that defines the surface between two levels. More...
#include <ThresholdShader.h>
Public Member Functions | |
| BandShader (float low_threshold=default_lowThreshold, float high_threshold=default_highThreshold) | |
| Constructor. More... | |
| BandShader (const Parameters ¶ms) | |
| Constructor. More... | |
| const float | lowThreshold () const |
| Accessor for the level above which the shader renders. | |
| const float | highThreshold () const |
| Accessor for the level below which the shader renders. | |
| virtual bool | checkIntersect (const Segment &) const |
| Check whether this Shader has any effect on the given Segment. More... | |
| virtual void | shade (Surface &) const |
| Populate a Surface with data. | |
Public Member Functions inherited from Mercator::Shader | |
| virtual | ~Shader () |
| Destructor does nothing interesting. | |
| bool | getColor () const |
| Accessor for color flag. | |
| bool | getAlpha () const |
| Accessor for alpha flag. | |
| Surface * | newSurface (const Segment &) const |
| Create a new Surface which matches the requirements of this shader. More... | |
Static Public Attributes | |
| static const std::string | key_lowThreshold |
| Key string used when specifying the low threshold parameter. | |
| static const std::string | key_highThreshold |
| Key string used when specifying the high threshold parameter. | |
| static const float | default_lowThreshold = -1.f |
| Default level above which the shader renders. | |
| static const float | default_highThreshold = 1.f |
| Default level below which the shader renders. | |
Private Attributes | |
| float | m_lowThreshold |
| The level above which the shader renders. | |
| float | m_highThreshold |
| The level below which the shader renders. | |
Additional Inherited Members | |
Public Types inherited from Mercator::Shader | |
| typedef std::map< std::string, float > | Parameters |
| STL map of parameter values for a shader constructor. | |
Protected Member Functions inherited from Mercator::Shader | |
| Shader (bool color=false, bool alpha=true) | |
| Protected constructor for classes which inherit from this one. More... | |
Surface shader that defines the surface between two levels.
|
explicit |
Constructor.
| low_threshold | level above which the shader renders. |
| high_threshold | level below which the shader renders. |
|
explicit |
Constructor.
| params | a map of parameters for the shader. |
References key_highThreshold, key_lowThreshold, m_highThreshold, and m_lowThreshold.
|
virtual |
Check whether this Shader has any effect on the given Segment.
Implements Mercator::Shader.
References Mercator::Segment::getMax(), Mercator::Segment::getMin(), m_highThreshold, and m_lowThreshold.
1.8.15