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Mercator
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Shader that fills the surface. More...
#include <FillShader.h>
Public Member Functions | |
| FillShader () | |
| Constructor. | |
| FillShader (const Parameters ¶ms) | |
| Constructor. More... | |
| virtual bool | checkIntersect (const Segment &) const |
| Check whether this Shader has any effect on the given Segment. More... | |
| virtual void | shade (Surface &) const |
| Populate a Surface with data. | |
Public Member Functions inherited from Mercator::Shader | |
| virtual | ~Shader () |
| Destructor does nothing interesting. | |
| bool | getColor () const |
| Accessor for color flag. | |
| bool | getAlpha () const |
| Accessor for alpha flag. | |
| Surface * | newSurface (const Segment &) const |
| Create a new Surface which matches the requirements of this shader. More... | |
Additional Inherited Members | |
Public Types inherited from Mercator::Shader | |
| typedef std::map< std::string, float > | Parameters |
| STL map of parameter values for a shader constructor. | |
Protected Member Functions inherited from Mercator::Shader | |
| Shader (bool color=false, bool alpha=true) | |
| Protected constructor for classes which inherit from this one. More... | |
Shader that fills the surface.
This shader is typically only used for the lowest possible layer, which is usually bed rock.
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explicit |
Constructor.
| params | a map of parameters for the shader. |
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virtual |
Check whether this Shader has any effect on the given Segment.
Implements Mercator::Shader.
1.8.15