This is the complete list of members for Mercator::Terrain, including all inherited members.
| addArea(const Area *a) | Mercator::Terrain | |
| addEffector(const Effector *effector) | Mercator::Terrain | private |
| addMod(const TerrainMod *mod) | Mercator::Terrain | |
| addShader(const Shader *t, int id) | Mercator::Terrain | |
| addSurfaces(Segment &) | Mercator::Terrain | private |
| DEFAULT | Mercator::Terrain | static |
| defaultLevel | Mercator::Terrain | static |
| Effectorstore typedef | Mercator::Terrain | |
| get(float x, float y) const | Mercator::Terrain | |
| getBasePoint(int x, int y, BasePoint &z) const | Mercator::Terrain | |
| getHeightAndNormal(float x, float y, float &, WFMath::Vector< 3 > &) const | Mercator::Terrain | |
| getPoints() const | Mercator::Terrain | inline |
| getResolution() const | Mercator::Terrain | inline |
| getSegment(float x, float y) const | Mercator::Terrain | inline |
| getSegment(int x, int y) const | Mercator::Terrain | |
| getShaders() const | Mercator::Terrain | inline |
| getSpacing() const | Mercator::Terrain | inline |
| getTerrain() const | Mercator::Terrain | inline |
| isShaded() const | Mercator::Terrain | inlineprivate |
| m_basePoints | Mercator::Terrain | private |
| m_effectors | Mercator::Terrain | private |
| m_options | Mercator::Terrain | private |
| m_res | Mercator::Terrain | private |
| m_segments | Mercator::Terrain | private |
| m_shaders | Mercator::Terrain | private |
| m_spacing | Mercator::Terrain | private |
| Pointcolumn typedef | Mercator::Terrain | |
| Pointstore typedef | Mercator::Terrain | |
| Rect typedef | Mercator::Terrain | |
| removeArea(const Area *a) | Mercator::Terrain | |
| removeEffector(const Effector *effector) | Mercator::Terrain | private |
| removeMod(const TerrainMod *mod) (defined in Mercator::Terrain) | Mercator::Terrain | |
| removeShader(const Shader *t, int id) | Mercator::Terrain | |
| Segmentcolumn typedef | Mercator::Terrain | |
| Segmentstore typedef | Mercator::Terrain | |
| setBasePoint(int x, int y, const BasePoint &z) | Mercator::Terrain | |
| setBasePoint(int x, int y, float z) | Mercator::Terrain | inline |
| SHADED | Mercator::Terrain | static |
| Shaderstore typedef | Mercator::Terrain | |
| shadeSurfaces(Segment &) | Mercator::Terrain | private |
| Terrain(unsigned int options=DEFAULT, unsigned int resolution=defaultResolution) | Mercator::Terrain | explicit |
| updateArea(const Area *a) | Mercator::Terrain | |
| updateEffector(const Effector *effector) | Mercator::Terrain | private |
| updateMod(const TerrainMod *mod) | Mercator::Terrain | |
| ~Terrain() | Mercator::Terrain | |