Blender V4.3
DRW_Global Struct Reference

#include <draw_common_c.hh>

Public Attributes

GlobalsUboStorage block
GPUUniformBuf * block_ubo
GPUTexture * ramp
GPUTexture * weight_ramp
GPUUniformBuf * view_ubo
GPUUniformBuf * clipping_ubo

Detailed Description

Definition at line 141 of file draw_common_c.hh.

Member Data Documentation

◆ block

GlobalsUboStorage DRW_Global::block

If needed, contains all global/Theme colors Add needed theme colors / values to DRW_globals_update() and update UBO Not needed for constant color.

Definition at line 145 of file draw_common_c.hh.

◆ block_ubo

GPUUniformBuf* DRW_Global::block_ubo

Define "globalsBlock" uniform for 'block'.

Definition at line 147 of file draw_common_c.hh.

◆ clipping_ubo

GPUUniformBuf* DRW_Global::clipping_ubo

Definition at line 153 of file draw_common_c.hh.

◆ ramp

GPUTexture* DRW_Global::ramp

Definition at line 149 of file draw_common_c.hh.

◆ view_ubo

GPUUniformBuf* DRW_Global::view_ubo

Definition at line 152 of file draw_common_c.hh.

◆ weight_ramp

GPUTexture* DRW_Global::weight_ramp

Definition at line 150 of file draw_common_c.hh.


The documentation for this struct was generated from the following file: