Blender V4.3
Volume Class Reference

#include <DNA_volume_types.h>

Inherits Mesh.

Public Member Functions

NODE_DECLARE Volume ()
virtual void clear (bool preserve_shaders=false) override
Public Member Functions inherited from Mesh
Triangle get_triangle (size_t i) const
size_t num_triangles () const
SubdEdgeCrease get_subd_crease (size_t i) const
bool need_tesselation ()
 Mesh ()
 ~Mesh ()
void resize_mesh (int numverts, int numfaces)
void reserve_mesh (int numverts, int numfaces)
void resize_subd_faces (int numfaces, int num_ngons, int numcorners)
void reserve_subd_faces (int numfaces, int num_ngons, int numcorners)
void reserve_subd_creases (size_t num_creases)
void clear_non_sockets ()
void add_vertex (float3 P)
void add_vertex_slow (float3 P)
void add_triangle (int v0, int v1, int v2, int shader, bool smooth)
void add_subd_face (const int *corners, int num_corners, int shader_, bool smooth_)
void add_edge_crease (int v0, int v1, float weight)
void add_vertex_crease (int v, float weight)
void copy_center_to_motion_step (const int motion_step)
void compute_bounds () override
void apply_transform (const Transform &tfm, const bool apply_to_motion) override
void add_face_normals ()
void add_vertex_normals ()
void add_undisplaced ()
void get_uv_tiles (ustring map, unordered_set< int > &tiles) override
void pack_shaders (Scene *scene, uint *shader)
void pack_normals (packed_float3 *vnormal)
void pack_verts (packed_float3 *tri_verts, packed_uint3 *tri_vindex, uint *tri_patch, float2 *tri_patch_uv)
void pack_patches (uint *patch_data)
PrimitiveType primitive_type () const override
void tessellate (DiagSplit *split)
SubdFace get_subd_face (size_t index) const
SubdParamsget_subd_params ()
size_t get_num_subd_faces () const
void set_num_subd_faces (size_t num_subd_faces_)
size_t get_num_subd_verts ()
Public Member Functions inherited from Geometry
 Geometry (const NodeType *node_type, const Type type)
virtual ~Geometry ()
bool need_attribute (Scene *scene, AttributeStandard std)
bool need_attribute (Scene *scene, ustring name)
AttributeRequestSet needed_attributes ()
float motion_time (int step) const
int motion_step (float time) const
void compute_bvh (Device *device, DeviceScene *dscene, SceneParams *params, Progress *progress, size_t n, size_t total)
bool need_build_bvh (BVHLayout layout) const
bool is_instanced () const
bool has_true_displacement () const
bool has_motion_blur () const
bool has_voxel_attributes () const
bool is_mesh () const
bool is_hair () const
bool is_pointcloud () const
bool is_volume () const
void tag_update (Scene *scene, bool rebuild)
void tag_bvh_update (bool rebuild)
Public Member Functions inherited from Node
 Node (const NodeType *type, ustring name=ustring())
virtual ~Node ()=0
void set (const SocketType &input, bool value)
void set (const SocketType &input, int value)
void set (const SocketType &input, uint value)
void set (const SocketType &input, uint64_t value)
void set (const SocketType &input, float value)
void set (const SocketType &input, float2 value)
void set (const SocketType &input, float3 value)
void set (const SocketType &input, const char *value)
void set (const SocketType &input, ustring value)
void set (const SocketType &input, const Transform &value)
void set (const SocketType &input, Node *value)
template<class ValueType, std::enable_if_t< std::is_enum_v< ValueType >, bool > = true>
void set (const SocketType &input, const ValueType &value)
void set (const SocketType &input, array< bool > &value)
void set (const SocketType &input, array< int > &value)
void set (const SocketType &input, array< float > &value)
void set (const SocketType &input, array< float2 > &value)
void set (const SocketType &input, array< float3 > &value)
void set (const SocketType &input, array< ustring > &value)
void set (const SocketType &input, array< Transform > &value)
void set (const SocketType &input, array< Node * > &value)
bool get_bool (const SocketType &input) const
int get_int (const SocketType &input) const
uint get_uint (const SocketType &input) const
uint64_t get_uint64 (const SocketType &input) const
float get_float (const SocketType &input) const
float2 get_float2 (const SocketType &input) const
float3 get_float3 (const SocketType &input) const
ustring get_string (const SocketType &input) const
Transform get_transform (const SocketType &input) const
Nodeget_node (const SocketType &input) const
const array< bool > & get_bool_array (const SocketType &input) const
const array< int > & get_int_array (const SocketType &input) const
const array< float > & get_float_array (const SocketType &input) const
const array< float2 > & get_float2_array (const SocketType &input) const
const array< float3 > & get_float3_array (const SocketType &input) const
const array< ustring > & get_string_array (const SocketType &input) const
const array< Transform > & get_transform_array (const SocketType &input) const
const array< Node * > & get_node_array (const SocketType &input) const
bool has_default_value (const SocketType &input) const
void set_default_value (const SocketType &input)
bool equals_value (const Node &other, const SocketType &input) const
void copy_value (const SocketType &input, const Node &other, const SocketType &other_input)
void set_value (const SocketType &input, const Node &other, const SocketType &other_input)
bool equals (const Node &other) const
void hash (MD5Hash &md5)
size_t get_total_size_in_bytes () const
bool is_a (const NodeType *type)
bool socket_is_modified (const SocketType &input) const
bool is_modified () const
void tag_modified ()
void clear_modified ()
void print_modified_sockets () const
const NodeOwnerget_owner () const
void set_owner (const NodeOwner *owner_)
int reference_count () const
void reference ()
void dereference ()
void clear_reference_count ()

Public Attributes

ID id
struct AnimDataadt
char filepath [1024]
struct PackedFilepackedfile
char is_sequence
char sequence_mode
char _pad1 [2]
int frame_start
int frame_duration
int frame_offset
int flag
int active_grid
struct Material ** mat
short totcol
short _pad2 [3]
VolumeRender render
VolumeDisplay display
char velocity_grid [64]
char _pad3 [3]
char velocity_unit
float velocity_scale
void * batch_cache
VolumeRuntimeHandleruntime
Public Attributes inherited from Mesh
ID id
struct AnimDataadt
struct Ipo *ipo DNA_DEPRECATED
struct Keykey
struct Material ** mat
int verts_num
int edges_num
int faces_num
int corners_num
intface_offset_indices
CustomData vert_data
CustomData edge_data
CustomData face_data
CustomData corner_data
ListBase vertex_group_names
int vertex_group_active_index
int attributes_active_index
struct MSelectmselect
int totselect
int act_face
struct Meshtexcomesh
float texspace_location [3]
float texspace_size [3]
char texspace_flag
char editflag
uint16_t flag
float smoothresh_legacy DNA_DEPRECATED
float remesh_voxel_size
float remesh_voxel_adaptivity
int face_sets_color_seed
int face_sets_color_default
char * active_color_attribute
char * default_color_attribute
char symmetry
char remesh_mode
short totcol
char cd_flag DNA_DEPRECATED
char subdiv DNA_DEPRECATED
char subdivr DNA_DEPRECATED
char subsurftype DNA_DEPRECATED
struct MPoly *mpoly DNA_DEPRECATED
struct MLoop *mloop DNA_DEPRECATED
struct MVert *mvert DNA_DEPRECATED
struct MEdge *medge DNA_DEPRECATED
struct MDeformVert *dvert DNA_DEPRECATED
struct MTFace *mtface DNA_DEPRECATED
struct TFace *tface DNA_DEPRECATED
struct MCol *mcol DNA_DEPRECATED
struct MFace *mface DNA_DEPRECATED
CustomData fdata_legacy
int totface_legacy
char _pad1 [4]
MeshRuntimeHandleruntime
AttributeSet subd_attributes
Public Attributes inherited from Geometry
Type geometry_type
AttributeSet attributes
BoundBox bounds
bool transform_applied
bool transform_negative_scaled
Transform transform_normal
BVHbvh
size_t attr_map_offset
size_t prim_offset
bool has_volume
bool has_surface_bssrdf
bool need_update_rebuild
bool need_update_bvh_for_offset
size_t index
Public Attributes inherited from Node
ustring name
const NodeTypetype
InternalNode internal
LeafNode leaf

Additional Inherited Members

Public Types inherited from Mesh
enum  SubdivisionType { SUBDIVISION_NONE , SUBDIVISION_LINEAR , SUBDIVISION_CATMULL_CLARK }
Public Types inherited from Geometry
enum  Type { MESH , HAIR , VOLUME , POINTCLOUD }
Static Public Attributes inherited from Geometry
static const uint MAX_MOTION_STEPS = 129
Protected Member Functions inherited from Mesh
 Mesh (const NodeType *node_type_, Type geom_type_)
void clear (bool preserve_shaders, bool preserve_voxel_data)
Protected Member Functions inherited from Node
template<typename T>
void set_if_different (const SocketType &input, T value)
void set_if_different (const SocketType &input, Node *value)
template<typename T>
void set_if_different (const SocketType &input, array< T > &value)
void set_if_different (const SocketType &input, array< Node * > &value)
void dereference_all_used_nodes ()
Static Protected Member Functions inherited from Node
template<typename T>
static Tget_socket_value (const Node *node, const SocketType &socket)
Protected Attributes inherited from Node
const NodeOwnerowner
int ref_count {0}
SocketModifiedFlags socket_modified

Detailed Description

Definition at line 42 of file DNA_volume_types.h.

Constructor & Destructor Documentation

◆ Volume()

Volume::Volume ( )

Definition at line 37 of file scene/volume.cpp.

References Geometry::Geometry(), Mesh::Mesh(), and Geometry::VOLUME.

Member Function Documentation

◆ clear()

void Volume::clear ( bool preserve_shaders = false)
overridevirtual

Reimplemented from Mesh.

Definition at line 44 of file scene/volume.cpp.

References Mesh::clear().

Referenced by GeometryManager::create_volume_mesh().

Member Data Documentation

◆ _pad1

char Volume::_pad1[2]

Definition at line 53 of file DNA_volume_types.h.

◆ _pad2

short Volume::_pad2[3]

Definition at line 67 of file DNA_volume_types.h.

◆ _pad3

char Volume::_pad3[3]

Definition at line 76 of file DNA_volume_types.h.

◆ active_grid

int Volume::active_grid

Definition at line 62 of file DNA_volume_types.h.

Referenced by BKE_volume_grid_active_get_for_read().

◆ adt

struct AnimData* Volume::adt

Definition at line 44 of file DNA_volume_types.h.

Referenced by acf_dsvolume_setting_ptr(), and make_new_animlistelem().

◆ batch_cache

◆ display

◆ filepath

◆ flag

int Volume::flag

Definition at line 59 of file DNA_volume_types.h.

Referenced by acf_dsvolume_setting_ptr().

◆ frame_duration

◆ frame_offset

int Volume::frame_offset

◆ frame_start

◆ id

◆ is_sequence

◆ mat

◆ packedfile

◆ render

VolumeRender Volume::render

Definition at line 70 of file DNA_volume_types.h.

Referenced by BKE_volume_density_scale(), and BKE_volume_new_for_eval().

◆ runtime

◆ sequence_mode

char Volume::sequence_mode

Definition at line 52 of file DNA_volume_types.h.

Referenced by volume_sequence_frame().

◆ totcol

◆ velocity_grid

char Volume::velocity_grid[64]

Definition at line 74 of file DNA_volume_types.h.

Referenced by BKE_volume_set_velocity_grid_by_name(), and volume_init_data().

◆ velocity_scale

float Volume::velocity_scale

Definition at line 83 of file DNA_volume_types.h.

Referenced by sync_volume_object().

◆ velocity_unit

char Volume::velocity_unit

Definition at line 80 of file DNA_volume_types.h.


The documentation for this class was generated from the following files: