30 if (!callback(seq, user_data)) {
51 void seq_query_func(
const Scene *scene,
57 seq_query_func(scene, seq_reference, seqbase, strips);
64 void seq_query_func(
const Scene *scene,
110 if ((strip->flag &
SELECT) != 0) {
119 const int timeline_frame)
140 bool seq_have_effect_in_stack =
false;
141 for (
Sequence *strip_iter : strips) {
151 if (strip->
machine >= strip_iter->machine) {
155 seq_have_effect_in_stack =
true;
165 if (seq_have_effect_in_stack) {
187 const int timeline_frame,
188 const int displayed_channel)
191 if (displayed_channel != 0) {
202 if ((seq->flag &
SELECT) != 0) {
215 if (strips.
contains(reference_strip)) {
219 strips.
add(reference_strip);
223 if (reference_strip->
seq1) {
226 if (reference_strip->
seq2) {
233 if (seq_test->seq1 == reference_strip || seq_test->
seq2 == reference_strip) {
#define LISTBASE_FOREACH(type, var, list)
Read Guarded memory(de)allocation.
Group Output data from inside of a node group A color picker Mix two input colors RGB to Convert a color s luminance to a grayscale value Generate a normal vector and a dot product Brightness Control the brightness and contrast of the input color Vector Map input vector components with curves Camera Retrieve information about the camera and how it relates to the current shading point s position Clamp a value between a minimum and a maximum Vector Perform vector math operation Invert Invert a producing a negative Combine Generate a color from its and blue channels(Deprecated)") DefNode(ShaderNode
bool(*)(Sequence *seq, void *user_data) SeqForEachFunc
bool contains(const Key &key) const
void add_multiple(Span< Key > keys)
int64_t remove_if(Predicate &&predicate)
int SEQ_effect_get_num_inputs(int seq_type)
VectorSet< Sequence * > SEQ_query_unselected_strips(ListBase *seqbase)
static bool seq_for_each_recursive(ListBase *seqbase, SeqForEachFunc callback, void *user_data)
static bool must_render_strip(const VectorSet< Sequence * > &strips, Sequence *strip)
VectorSet< Sequence * > SEQ_query_rendered_strips(const Scene *scene, ListBase *channels, ListBase *seqbase, const int timeline_frame, const int displayed_channel)
static VectorSet< Sequence * > query_strips_at_frame(const Scene *scene, ListBase *seqbase, const int timeline_frame)
void SEQ_iterator_set_expand(const Scene *scene, ListBase *seqbase, VectorSet< Sequence * > &strips, void seq_query_func(const Scene *scene, Sequence *seq_reference, ListBase *seqbase, VectorSet< Sequence * > &strips))
VectorSet< Sequence * > SEQ_query_all_strips_recursive(const ListBase *seqbase)
static void collection_filter_channel_up_to_incl(VectorSet< Sequence * > &strips, const int channel)
static void collection_filter_rendered_strips(VectorSet< Sequence * > &strips, ListBase *channels)
static void query_all_strips_recursive(const ListBase *seqbase, VectorSet< Sequence * > &strips)
void SEQ_query_strip_effect_chain(const Scene *scene, Sequence *reference_strip, ListBase *seqbase, VectorSet< Sequence * > &strips)
VectorSet< Sequence * > SEQ_query_all_strips(ListBase *seqbase)
VectorSet< Sequence * > SEQ_query_selected_strips(ListBase *seqbase)
VectorSet< Sequence * > SEQ_query_by_reference(Sequence *seq_reference, const Scene *scene, ListBase *seqbase, void seq_query_func(const Scene *scene, Sequence *seq_reference, ListBase *seqbase, VectorSet< Sequence * > &strips))
void SEQ_for_each_callback(ListBase *seqbase, SeqForEachFunc callback, void *user_data)
bool SEQ_render_is_muted(const ListBase *channels, const Sequence *seq)
bool SEQ_relation_is_effect_of_strip(const Sequence *effect, const Sequence *input)
bool SEQ_time_strip_intersects_frame(const Scene *scene, const Sequence *seq, const int timeline_frame)