13 b.add_input<
decl::Geometry>(
"Mesh").supported_type(GeometryComponent::Type::Mesh);
28 evaluator.
add(selection_field);
39 params.set_output(
"Mesh", std::move(geometry_set));
#define NODE_CLASS_GEOMETRY
#define GEO_NODE_FLIP_FACES
#define NOD_REGISTER_NODE(REGISTER_FUNC)
int add(GField field, GVArray *varray_ptr)
IndexMask get_evaluated_as_mask(int field_index)
local_group_size(16, 16) .push_constant(Type b
void mesh_flip_faces(Mesh &mesh, const IndexMask &selection)
void node_register_type(bNodeType *ntype)
static void node_register()
static void node_declare(NodeDeclarationBuilder &b)
static void node_geo_exec(GeoNodeExecParams params)
void geo_node_type_base(blender::bke::bNodeType *ntype, int type, const char *name, short nclass)
GPU_SHADER_INTERFACE_INFO(overlay_edit_curve_handle_iface, "vert").flat(Type pos vertex_in(1, Type::UINT, "data") .vertex_out(overlay_edit_curve_handle_iface) .geometry_layout(PrimitiveIn Frequency::GEOMETRY storage_buf(1, Qualifier::READ, "uint", "data[]", Frequency::GEOMETRY) .push_constant(Type Frequency::GEOMETRY selection[]
void modify_geometry_sets(ForeachSubGeometryCallback callback)
Mesh * get_mesh_for_write()
NodeGeometryExecFunction geometry_node_execute
NodeDeclareFunction declare