49#define GP_IS_STROKE_VERTEX_BIT (1 << 30)
50#define GP_VERTEX_ID_SHIFT 2
54# define gpMaterialFlag uint
55# define gpLightType uint
77# define _fill_uv_offset packed1.xy
78# define _alignment_rot packed1.zw
79# define _stroke_texture_mix packed2.x
80# define _stroke_u_scale packed2.y
81# define _fill_texture_mix packed2.z
83# define _flag packed2.w
111# define _color packed0.xyz
112# define _type packed0.w
113# define _right packed1.xyz
114# define _spot_size packed1.w
115# define _up packed2.xyz
116# define _spot_blend packed2.w
117# define _forward packed3.xyz
118# define _position packed4.xyz
125# undef gpMaterialFlag
#define BLI_STATIC_ASSERT_ALIGN(st, align)
Group Output data from inside of a node group A color picker Mix two input colors RGB to Convert a color s luminance to a grayscale value Generate a normal vector and a dot product Brightness Control the brightness and contrast of the input color Vector Map input vector components with curves Camera Retrieve information about the camera and how it relates to the current shading point s position Clamp a value between a minimum and a maximum Vector Perform vector math operation Invert Invert a color
@ GP_STROKE_TEXTURE_STENCIL
@ GP_STROKE_TEXTURE_PREMUL
@ GP_STROKE_ALIGNMENT_STROKE
@ GP_STROKE_ALIGNMENT_OBJECT
@ GP_FILL_GRADIENT_RADIAL
@ GP_STROKE_ALIGNMENT_FIXED
VecBase< float, 4 > float4
VecBase< float, 2 > float2